Wilhelm
Skills
• Deals magic damage to one target. • The chance to deal a critical hit increases by X% per Darkness Token on each Renegade ally.
• Damage is increased by X%. • Has a 6% chance per allied Renegade of landing an additional attack on the same target.
• Deals magic damage to one target. • If Crowley is in the party, the attack will be a critical hit and not possible to dodge. • Critical damage is increased by X% per Darkness Token on each Renegade ally.
• Damage is increased by X%. • HP cap for killing the target with an attack is raised. • The target killed by this ability cannot be revived.
• Deals magic damage to all enemies. • For each Darkness Token on Wilhelm, the enemies take an extra X% damage. This damage ignores armor and magic resistance. • The "Inner Darkness" debuff is cast on the target and X random targets. The target loses allegiance to their faction and brotherhood and becomes a Dark hero. • If Crowley is the in party, the debuffs will ignore fortitude and magic resistance. • All Darkness Tokens are hence removed from Wilhelm.
• Damage is increased by X%. • Removes only X Darkness Tokens from Wilhelm, not everything. • If the target has Inner Darkness, it also receives Lunacy for X turns. This target attacks and casts debuffs on a Hit List hero or a random hero from their squad. The target's damage is increased by X%.
• At the start of the turn, Wilhelm gets Darkness Tokens and saves up to 5 of them. • Each Darkness Token increases the armor penetration of all his attacks by X%. • At the start of his turn, he gets a Shield equal to X% of his maximum HP for every Dark hero in the arena.
• Armor-pierce % per Token is increased. • Wilhelm's attack damage is increased by X% if the target is a Light Hero or has the Inner Darkness debuff.
Skills
• Deals magic damage to one target. • The chance to deal a critical hit increases by X% per Darkness Token on each Renegade ally.
• Damage is increased by X%. • Has a 6% chance per allied Renegade of landing an additional attack on the same target.
• Deals magic damage to one target. • If Crowley is in the party, the attack will be a critical hit and not possible to dodge. • Critical damage is increased by X% per Darkness Token on each Renegade ally.
• Damage is increased by X%. • HP cap for killing the target with an attack is raised. • The target killed by this ability cannot be revived.
• Deals magic damage to all enemies. • For each Darkness Token on Wilhelm, the enemies take an extra X% damage. This damage ignores armor and magic resistance. • The "Inner Darkness" debuff is cast on the target and X random targets. The target loses allegiance to their faction and brotherhood and becomes a Dark hero. • If Crowley is the in party, the debuffs will ignore fortitude and magic resistance. • All Darkness Tokens are hence removed from Wilhelm.
• Damage is increased by X%. • Removes only X Darkness Tokens from Wilhelm, not everything. • If the target has Inner Darkness, it also receives Lunacy for X turns. This target attacks and casts debuffs on a Hit List hero or a random hero from their squad. The target's damage is increased by X%.
• At the start of the turn, Wilhelm gets Darkness Tokens and saves up to 5 of them. • Each Darkness Token increases the armor penetration of all his attacks by X%. • At the start of his turn, he gets a Shield equal to X% of his maximum HP for every Dark hero in the arena.
• Armor-pierce % per Token is increased. • Wilhelm's attack damage is increased by X% if the target is a Light Hero or has the Inner Darkness debuff.