Warris

Warris

Guardians of Order

Warris

Warris

Guardians of OrderMelee DamagerLight
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Thrust
Thrust
BasicNo CD

• Performs a melee physical attack on one target. This attack cannot miss or be dodged.

Awakening

• Before dealing damage, removes defense buffs, Provocation and Parry from the target.

Lacerations
Lacerations
Special4 turns CD

• Performs a melee physical attack on one target and 1 other random enemy. • Critical damage chance is increased by X% for every Dark enemy, and by half that amount for every Light enemy.

Awakening

• Dealing critical damage with an ability reduces every target's Initiative by X%.

Blade Whirlwind
Blade Whirlwind
Special6 turns CD

• Performs a melee physical attack on one target and 2 other random enemies. • Has a X% chance of casting Blind on all enemies for X turns: their accuracy is reduced to 0.

Awakening

• Removes all Shields from enemies before dealing damage.

Bloodletter
Bloodletter
PassiveNo CD

• Warris's Initiative cannot be reduced. • If Warris has no DoT effects at the start of his turn, he will restore X% of his HP. • When Warris deals damage, the target receives X stacks of Sacrificial Blood: at the end of the turn the enemy takes damage equal to X% of Warris's basic damage per stack. – When casting, Warris ignores Fortitude, bans on casting debuffs and Vanir Absorption. – 1 stack is added if the target uses a Special Ability. – Upon reaching X stacks, damage is dealt, and the stacks reset to 1. • An enemy with Sacrificial Blood cannot receive healing from any source. • In Clan Battles, in Defense, when Sacrificial Blood is removed or used up, other Guardians gain X% Initiative. • When Warris dies from any effect or ability, a Canopic Jar appears in his place. Warris cannot be revived, he can only come back out of a Canopic Jar.

Awakening

• At the end of his turn, Warris increases Initiative by X% for every debuff stack he has (passive ability effects do not count).