Virashan
Skills
• Performs 2 melee physical attacks on the target. • Every hit casts X stacks of a debuff, reducing the target's dodge chance by 100%. 1 stack is spent each time damage is taken.
• If the attack misses or the target dodges, Virashan gains X stacks of Law of Fatum.
• Performs a melee physical attack on all enemies. • Critical damage chance is increased by X% for every other allied Phaturishi or Melee Damager. • If Virashan has the Rage of the Ancients effect, he gains X% Initiative for every enemy damaged by this ability. • Has a chance equal to Virashan's Physical Fortitude to remove 1 random buff from every enemy.
• Higher % of critical-damage chance increase. • The amount of Initiative received is increased.
• Efficiency of Melee Damager Mark is increased. • Hit limit is increased to protect against HP loss. • When on the defensive in Clan Battles, his ban on debuffs lasts longer.
• Whenever an enemy uses a Special Ability that deals damage or casts debuffs, Virashan gains 1 stack of Law of Fatum: - X% to healing efficiency per stack, but not more than X%. - After an attacking ability has been used, all stacks are removed. They cannot be removed in any other way. - Healing beyond max HP casts an effect that increases the next critical damage by X%. After critical damage has been dealt, all stacks are removed. They cannot be removed in any other way. • When Virashan has accumulated X stacks of Law of Fatum, he loses all debuffs and gains an irremovable effect Rage of the Ancients for X turns: - Dragon's Claw cooldown is reduced to 0 and cannot be increased. The ability itself cannot be blocked. - Damage dealt is increased by X% of the hero's missing HP, and damage taken is reduced by X%. - While the hero has Shields, his buffs cannot be removed before they end. - When the effect expires, all debuffs that reduce maximum HP are removed from the hero. • Shields can only be removed from Virashan by dealing damage. • Virashan is protected from abilities that instantly kill the hero upon reaching a certain HP threshold.
• In Clan Battles, enemies killed by Virashan or another allied Melee Damager cannot be revived until the end of the battle.
• Increases the HP of other allied Melee Damagers by X% and their damage by X%. When on the defensive in Clan Battles, these stats are doubled. • When an enemy uses a Special Ability that causes damage or casts debuffs, all allied Melee Damagers receive X% of Initiative. • Allies are guaranteed to deal critical damage to targets with Skip Turn, Stun, Shock, or Disorient effects. • In Clan Battles, reduces the Special Ability cooldown of all other allied Melee Damagers by 1 to a minimum of 3 turns.
• In Clan Battles, at the start of a battle, prevents all other allied Melee Damagers from receiving debuffs for X turns.
Skills
• Performs 2 melee physical attacks on the target. • Every hit casts X stacks of a debuff, reducing the target's dodge chance by 100%. 1 stack is spent each time damage is taken.
• If the attack misses or the target dodges, Virashan gains X stacks of Law of Fatum.
• Performs a melee physical attack on all enemies. • Critical damage chance is increased by X% for every other allied Phaturishi or Melee Damager. • If Virashan has the Rage of the Ancients effect, he gains X% Initiative for every enemy damaged by this ability. • Has a chance equal to Virashan's Physical Fortitude to remove 1 random buff from every enemy.
• Higher % of critical-damage chance increase. • The amount of Initiative received is increased.
• Efficiency of Melee Damager Mark is increased. • Hit limit is increased to protect against HP loss. • When on the defensive in Clan Battles, his ban on debuffs lasts longer.
• Whenever an enemy uses a Special Ability that deals damage or casts debuffs, Virashan gains 1 stack of Law of Fatum: - X% to healing efficiency per stack, but not more than X%. - After an attacking ability has been used, all stacks are removed. They cannot be removed in any other way. - Healing beyond max HP casts an effect that increases the next critical damage by X%. After critical damage has been dealt, all stacks are removed. They cannot be removed in any other way. • When Virashan has accumulated X stacks of Law of Fatum, he loses all debuffs and gains an irremovable effect Rage of the Ancients for X turns: - Dragon's Claw cooldown is reduced to 0 and cannot be increased. The ability itself cannot be blocked. - Damage dealt is increased by X% of the hero's missing HP, and damage taken is reduced by X%. - While the hero has Shields, his buffs cannot be removed before they end. - When the effect expires, all debuffs that reduce maximum HP are removed from the hero. • Shields can only be removed from Virashan by dealing damage. • Virashan is protected from abilities that instantly kill the hero upon reaching a certain HP threshold.
• In Clan Battles, enemies killed by Virashan or another allied Melee Damager cannot be revived until the end of the battle.
• Increases the HP of other allied Melee Damagers by X% and their damage by X%. When on the defensive in Clan Battles, these stats are doubled. • When an enemy uses a Special Ability that causes damage or casts debuffs, all allied Melee Damagers receive X% of Initiative. • Allies are guaranteed to deal critical damage to targets with Skip Turn, Stun, Shock, or Disorient effects. • In Clan Battles, reduces the Special Ability cooldown of all other allied Melee Damagers by 1 to a minimum of 3 turns.
• In Clan Battles, at the start of a battle, prevents all other allied Melee Damagers from receiving debuffs for X turns.