Vilarr
Brotherhood: Mercenaries
Skills
• Deals damage to one target. • Has a X% chance per Beastman ally to cast a debuff on the enemy that increases their damage taken by X% for X turns. One stack is removed each time damage is taken (except DoT debuffs).
• Ability damage is increased by X%. • Effect damage to enemies is increased.
• Deals damage twice in a row to one target. • Prevents Melee Damagers, Ranged Damagers, and Healers from using their Special Skills for X turns.
Blocks any target's abilities, regardless of class.
• Casts Provocation on the caster and on an allied Phoenix for X turns. If already under Provocation, it is extended by this number of turns. • All Beastmen allies gain an additional X% Armor and X% Magic Resistance for X turns.
Casts Blindness on all enemies for X turns, reducing their accuracy to 0.
• Damage-increasing enemy buffs don't work when attacking Vilarr. • When a Beastmen ally receives critical damage, Vilarr has a X% chance of receiving Provocation for 1 turn. If already cast, it is extended by 1 turn. When critical damage is dealt to other allies, the chance is halved. • Damage from DoT effects (including Static charges) cast on allied Beastmen is reduced by X%. • If Vilarr dies, an allied Phoenix receives Provocation for X turns.
Critical attack damage against allied Beastmen is reduced by X%.
• Allies cannot deal critical damage with attacks that target all enemies. • The attacking damage of Beastmen allies that target all enemies is increased by X%. For other allies, it is increased by X%. • At the start of each of his turns, Vilarr has a X% chance of decreasing the Special Skill Timer of Rok, Zhu Bajie and Rougarou allies by 1. • Casts a buff on all other Beastmen in the squad. Each attack of a buffed ally deals bonus damage equal to X% of Vilarr's basic damage to the enemy. Cannot be removed. • All heroes in the squad don't miss with their attacks, and enemies cannot dodge.
• While Vilarr has no Provocation, the damage received by other allies is reduced by X%. • Increases damage done by allies' attacks against all enemies
Skills
• Deals damage to one target. • Has a X% chance per Beastman ally to cast a debuff on the enemy that increases their damage taken by X% for X turns. One stack is removed each time damage is taken (except DoT debuffs).
• Ability damage is increased by X%. • Effect damage to enemies is increased.
• Deals damage twice in a row to one target. • Prevents Melee Damagers, Ranged Damagers, and Healers from using their Special Skills for X turns.
Blocks any target's abilities, regardless of class.
• Casts Provocation on the caster and on an allied Phoenix for X turns. If already under Provocation, it is extended by this number of turns. • All Beastmen allies gain an additional X% Armor and X% Magic Resistance for X turns.
Casts Blindness on all enemies for X turns, reducing their accuracy to 0.
• Damage-increasing enemy buffs don't work when attacking Vilarr. • When a Beastmen ally receives critical damage, Vilarr has a X% chance of receiving Provocation for 1 turn. If already cast, it is extended by 1 turn. When critical damage is dealt to other allies, the chance is halved. • Damage from DoT effects (including Static charges) cast on allied Beastmen is reduced by X%. • If Vilarr dies, an allied Phoenix receives Provocation for X turns.
Critical attack damage against allied Beastmen is reduced by X%.
• Allies cannot deal critical damage with attacks that target all enemies. • The attacking damage of Beastmen allies that target all enemies is increased by X%. For other allies, it is increased by X%. • At the start of each of his turns, Vilarr has a X% chance of decreasing the Special Skill Timer of Rok, Zhu Bajie and Rougarou allies by 1. • Casts a buff on all other Beastmen in the squad. Each attack of a buffed ally deals bonus damage equal to X% of Vilarr's basic damage to the enemy. Cannot be removed. • All heroes in the squad don't miss with their attacks, and enemies cannot dodge.
• While Vilarr has no Provocation, the damage received by other allies is reduced by X%. • Increases damage done by allies' attacks against all enemies