Vendigore
Skills
• Performs a magic attack on one target. Damage is increased by X% for every allied Druid. • If the target is slowed and/or has reduced Dodge chance, they will skip X following turns.
• Damage is increased by X%. • Damage is further increased for every allied Druid. • Reduces the duration of the target's random buff by X turns.
• Performs a magic attack on one target and X more random enemies. • Casts a Life Theft debuff on every target for X turns. The hero who attacks one of these targets will restore HP equal to X% of the damage dealt, and grant half as much HP to other allies. • Casts X stacks of a debuff increasing received damage by X% on every target. 1 stack is removed each time damage is taken (except DoT debuffs).
• Damage is increased by X%. • Attacks a larger number of random enemies. • When attacking a target with Life Theft, the hero will restore a higher % of their HP. • Cast effects further increase the damage received by the target.
• Performs a ranged magic attack on all enemies. •Damage to every target is increased by X% for every effect on the target. • Has a X% chance per allied Druid to reduce the duration of every buff on targets by X turns.
• Damage is increased by X%. • For each enemy killed by this ability, the ability cooldowns of a random allied Druid are reduced by X turns.
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• When an allied Druid kills an enemy, Vendigore revives a random allied Druid with X% of their HP. Only triggers once every X turns.
• At the beginning of the round, it casts an irremovable Immortality effect on all allied Druids: when the hero is supposed to die, they restore X% of their HP instead, after which the effect expires. • Dark Druid allies' damage is increased by X%. • Dark Druid allies' speed is increased by X%. • When an allied Guardian Druid's HP goes below X%, the damage taken is reduced by every missing HP % (up to a maximum of X%). • When an allied Druid dies, a random Light enemy's Special Abilities cooldown increases by X. • Vendigore increases the Special Abilities cooldown of the Light enemy that acts first in battle by X at the start of that enemy's turn. Triggers only once per battle and all rounds.
• Every time an allied Druid receives healing from any source, their Initiative is increased by X%.
Skills
• Performs a magic attack on one target. Damage is increased by X% for every allied Druid. • If the target is slowed and/or has reduced Dodge chance, they will skip X following turns.
• Damage is increased by X%. • Damage is further increased for every allied Druid. • Reduces the duration of the target's random buff by X turns.
• Performs a magic attack on one target and X more random enemies. • Casts a Life Theft debuff on every target for X turns. The hero who attacks one of these targets will restore HP equal to X% of the damage dealt, and grant half as much HP to other allies. • Casts X stacks of a debuff increasing received damage by X% on every target. 1 stack is removed each time damage is taken (except DoT debuffs).
• Damage is increased by X%. • Attacks a larger number of random enemies. • When attacking a target with Life Theft, the hero will restore a higher % of their HP. • Cast effects further increase the damage received by the target.
• Performs a ranged magic attack on all enemies. •Damage to every target is increased by X% for every effect on the target. • Has a X% chance per allied Druid to reduce the duration of every buff on targets by X turns.
• Damage is increased by X%. • For each enemy killed by this ability, the ability cooldowns of a random allied Druid are reduced by X turns.
•
• When an allied Druid kills an enemy, Vendigore revives a random allied Druid with X% of their HP. Only triggers once every X turns.
• At the beginning of the round, it casts an irremovable Immortality effect on all allied Druids: when the hero is supposed to die, they restore X% of their HP instead, after which the effect expires. • Dark Druid allies' damage is increased by X%. • Dark Druid allies' speed is increased by X%. • When an allied Guardian Druid's HP goes below X%, the damage taken is reduced by every missing HP % (up to a maximum of X%). • When an allied Druid dies, a random Light enemy's Special Abilities cooldown increases by X. • Vendigore increases the Special Abilities cooldown of the Light enemy that acts first in battle by X at the start of that enemy's turn. Triggers only once per battle and all rounds.
• Every time an allied Druid receives healing from any source, their Initiative is increased by X%.