Vargul
Skills
• Deals two physical strikes to the target in a melee attack. • Has a X% chance per Dark ally to reduce the target's healing efficiency by X% for X turns.
• Damage is increased by X%. • Instead of reducing healing efficiency, completely prevents the target from healing.
• Deals three physical strikes to the target in a melee attack. • If the target is a Healer or Mage, damage is increased by X%. • Casts Shock and Awe on the target for X turns: reduces all of the target's defense and outgoing damage by X%. The target also has a 50% chance to miss their turn.
• Damage is increased by X%. • With every unsuccessful strike, receives X stacks of an effect increasing Dodge chance by 100%. Each Dodge removes 1 buff.
• Removes X random debuffs from himself. • Removes debuffs that reduce his maximum HP. • Casts Protective Spikes on himself for X turns: damage to the hero is reduced by X%. When the hero takes damage (except for DoT and reflected damage), he removes all Shields from the enemy who dealt the damage. If the enemy had no Shields, casts X stacks of Sacrificial Blood instead: at the end of the turn, the target takes damage equal to X% of Vargul's basic damage per stack. Upon reaching X stacks, damage is dealt, and the stacks reset to 1.
• Casts Counterattack on himself for X turns: when Vargul or his Shields take damage from an attack, he performs a basic attack in retaliation. • Removes X random debuffs from other allied Vampires.
• Restores HP equal to X% of damage dealt by active abilities. • When an enemy takes damage from Sacrificial Blood, Vargul restores HP equal to X% of that damage. • While Vargul's HP is above X%, the following effects are active: – Damage to all other Vampires is reduced by X%; – Takes damage equal to the damage dealt to another Vampire (after reduction); – Restores X% of Initiative upon taking any damage. • While Vargul's HP is below X%, his magic and physical Dodge chances are increased by X%.
• While Vargul's HP is above X%, his chance to dodge attacks against all allies is increased by X%. • While Vargul's HP is above X%, damage to all other Vampires is further reduced.
Skills
• Deals two physical strikes to the target in a melee attack. • Has a X% chance per Dark ally to reduce the target's healing efficiency by X% for X turns.
• Damage is increased by X%. • Instead of reducing healing efficiency, completely prevents the target from healing.
• Deals three physical strikes to the target in a melee attack. • If the target is a Healer or Mage, damage is increased by X%. • Casts Shock and Awe on the target for X turns: reduces all of the target's defense and outgoing damage by X%. The target also has a 50% chance to miss their turn.
• Damage is increased by X%. • With every unsuccessful strike, receives X stacks of an effect increasing Dodge chance by 100%. Each Dodge removes 1 buff.
• Removes X random debuffs from himself. • Removes debuffs that reduce his maximum HP. • Casts Protective Spikes on himself for X turns: damage to the hero is reduced by X%. When the hero takes damage (except for DoT and reflected damage), he removes all Shields from the enemy who dealt the damage. If the enemy had no Shields, casts X stacks of Sacrificial Blood instead: at the end of the turn, the target takes damage equal to X% of Vargul's basic damage per stack. Upon reaching X stacks, damage is dealt, and the stacks reset to 1.
• Casts Counterattack on himself for X turns: when Vargul or his Shields take damage from an attack, he performs a basic attack in retaliation. • Removes X random debuffs from other allied Vampires.
• Restores HP equal to X% of damage dealt by active abilities. • When an enemy takes damage from Sacrificial Blood, Vargul restores HP equal to X% of that damage. • While Vargul's HP is above X%, the following effects are active: – Damage to all other Vampires is reduced by X%; – Takes damage equal to the damage dealt to another Vampire (after reduction); – Restores X% of Initiative upon taking any damage. • While Vargul's HP is below X%, his magic and physical Dodge chances are increased by X%.
• While Vargul's HP is above X%, his chance to dodge attacks against all allies is increased by X%. • While Vargul's HP is above X%, damage to all other Vampires is further reduced.