Sid

Sid

Chaos Spawn

Sid

Sid

Chaos SpawnBossDark
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Comet
Comet
BasicNo CD

• Performs a magic attack on one target. • Increases damage by X% for every dead allied Spawn. • Has a X% chance to deal damage to every other enemy.

Awakening

• Damage is increased by X%. • Damage to Shields is increased by X%.

Fickle Nebula
Fickle Nebula
Special6 turns CD

• Casts the Die for Me buff on the caster for X turns: X% of the damage received by Sid is redirected evenly to all other allied Spawn. • Casts the Frameup debuff on the enemy with the lowest HP for X turns: damage received is increased by X%. The framed enemy also receives X% of the damage received by other enemies. • Casts X stacks of damage increase on the caster, with X additional stacks per dead allied Spawn. The next attack will deal X% more damage for every stack. The buff is removed after the attack. Stacking limit: X.

Awakening

• Casts more stacks of bonus damage on the caster. • The framed enemy receives more damage and gets a higher % of damage redirected from other enemies.

Black Hole
Black Hole
Special7 turns CD

• Destroys all enemy Shields. • Dispels all effects on the target. Additionally, removes all effects from 1 more random target for every dead allied Spawn. • Performs a magic attack on all enemies. Damage is increased by X% per dispelled effect. • Casts X stacks of Event Horizon on the targets: reduces target speed by X%. 1 stack is removed each time damage is taken (except DoT debuffs). If a stack is removed by any other method, then the target takes damage equal to X% of their maximum HP.

Awakening

• Damage is increased by X%. • Casts more stacks of Event Horizon. Reduces target speed even more.

Whole and Undivided
Whole and Undivided
PassiveNo CD

Sid cannot receive buffs, Shields or healing from allied Light heroes, nor can he be revived by them. • Sid receives the following bonuses following the death of these allies: Aked: Sid restores X% of his maximum HP to all allies at the start of his turn. Superia: If an enemy has less than X% HP during Sid's turn, Sid will perform an additional basic attack on them (ignoring any attempts to hide). If several targets meet this condition, he will attack the one with the lowest HP. Goul: Sid receives X% less damage from enemy attacks. Damage decrease for other allies is half that amount. Luxuria: Sid reflects X% of the damage received back at the attacker. Furia: Sid's chance to deal critical damage to all enemies is increased by X% per effect on the target. Invid: Sid's damage is increased by X% per effect on the target.

Awakening

• As long as at least one other allied Spawn is alive, enemies cannot debuff Sid or reduce his Initiative. • Sid increases his Initiative by X% after each enemy turn for every dead allied Spawn.

Ruler of Cosmos
Ruler of Cosmos
LeaderNo CD

• All damage taken by Sid is reduced by X% for every living allied Spawn. • Sid's maximum HP is increased by X% for every dead allied Spawn. • Damage taken by all other allies is reduced by X% for every allied Spawn. • Allies recover X% of Initiative when any ally dies. • The cooldown of all allies' abilities is reduced by X when an allied Spawn dies. • At the start of the battle in the Arena and Tournament, damage taken by all allies is reduced by X% for X turns.

Awakening

• ISid’s ability damage is increased by X% for every dead allied Spawn. • In the Tournament, if Sid survives till the end of the battle, he revives all allied Spawn with X% of their maximum HP.