Sid
Skills
• Performs a magic attack on one target. • Increases damage by X% for every dead allied Spawn. • Has a X% chance to deal damage to every other enemy.
• Damage is increased by X%. • Damage to Shields is increased by X%.
• Casts the Die for Me buff on the caster for X turns: X% of the damage received by Sid is redirected evenly to all other allied Spawn. • Casts the Frameup debuff on the enemy with the lowest HP for X turns: damage received is increased by X%. The framed enemy also receives X% of the damage received by other enemies. • Casts X stacks of damage increase on the caster, with X additional stacks per dead allied Spawn. The next attack will deal X% more damage for every stack. The buff is removed after the attack. Stacking limit: X.
• Casts more stacks of bonus damage on the caster. • The framed enemy receives more damage and gets a higher % of damage redirected from other enemies.
• Destroys all enemy Shields. • Dispels all effects on the target. Additionally, removes all effects from 1 more random target for every dead allied Spawn. • Performs a magic attack on all enemies. Damage is increased by X% per dispelled effect. • Casts X stacks of Event Horizon on the targets: reduces target speed by X%. 1 stack is removed each time damage is taken (except DoT debuffs). If a stack is removed by any other method, then the target takes damage equal to X% of their maximum HP.
• Damage is increased by X%. • Casts more stacks of Event Horizon. Reduces target speed even more.
• As long as at least one other allied Spawn is alive, enemies cannot debuff Sid or reduce his Initiative. • Sid increases his Initiative by X% after each enemy turn for every dead allied Spawn.
• All damage taken by Sid is reduced by X% for every living allied Spawn. • Sid's maximum HP is increased by X% for every dead allied Spawn. • Damage taken by all other allies is reduced by X% for every allied Spawn. • Allies recover X% of Initiative when any ally dies. • The cooldown of all allies' abilities is reduced by X when an allied Spawn dies. • At the start of the battle in the Arena and Tournament, damage taken by all allies is reduced by X% for X turns.
• ISid’s ability damage is increased by X% for every dead allied Spawn. • In the Tournament, if Sid survives till the end of the battle, he revives all allied Spawn with X% of their maximum HP.
Skills
• Performs a magic attack on one target. • Increases damage by X% for every dead allied Spawn. • Has a X% chance to deal damage to every other enemy.
• Damage is increased by X%. • Damage to Shields is increased by X%.
• Casts the Die for Me buff on the caster for X turns: X% of the damage received by Sid is redirected evenly to all other allied Spawn. • Casts the Frameup debuff on the enemy with the lowest HP for X turns: damage received is increased by X%. The framed enemy also receives X% of the damage received by other enemies. • Casts X stacks of damage increase on the caster, with X additional stacks per dead allied Spawn. The next attack will deal X% more damage for every stack. The buff is removed after the attack. Stacking limit: X.
• Casts more stacks of bonus damage on the caster. • The framed enemy receives more damage and gets a higher % of damage redirected from other enemies.
• Destroys all enemy Shields. • Dispels all effects on the target. Additionally, removes all effects from 1 more random target for every dead allied Spawn. • Performs a magic attack on all enemies. Damage is increased by X% per dispelled effect. • Casts X stacks of Event Horizon on the targets: reduces target speed by X%. 1 stack is removed each time damage is taken (except DoT debuffs). If a stack is removed by any other method, then the target takes damage equal to X% of their maximum HP.
• Damage is increased by X%. • Casts more stacks of Event Horizon. Reduces target speed even more.
• As long as at least one other allied Spawn is alive, enemies cannot debuff Sid or reduce his Initiative. • Sid increases his Initiative by X% after each enemy turn for every dead allied Spawn.
• All damage taken by Sid is reduced by X% for every living allied Spawn. • Sid's maximum HP is increased by X% for every dead allied Spawn. • Damage taken by all other allies is reduced by X% for every allied Spawn. • Allies recover X% of Initiative when any ally dies. • The cooldown of all allies' abilities is reduced by X when an allied Spawn dies. • At the start of the battle in the Arena and Tournament, damage taken by all allies is reduced by X% for X turns.
• ISid’s ability damage is increased by X% for every dead allied Spawn. • In the Tournament, if Sid survives till the end of the battle, he revives all allied Spawn with X% of their maximum HP.