Shanat

Shanat

Phaturishi

Shanat

Shanat

PhaturishiRogueLight
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Stunt Double
Stunt Double
BasicNo CD

• Performs a melee magical attack on the target. • Critical damage from the ability ignores Shields, including critical damage from support attacks.

Awakening

• Damage is increased by X%. • Critical damage from the ability removes Shields equal to X% of the target's maximum.

Mental Ambush
Mental Ambush
Special6 turns CD

• Casts Back to Back on X other random allies: when such an ally attacks an enemy with an ability, Shanat performs a support attack on 2 other random enemies. The damage of this attack is equal to X% of Shanat's basic damage. The effect is removed after the attack. • Casts Hidden state on the caster for X turns: the hero cannot be attacked while there are other targets available. • If Shanat's HP is below X% at the time of casting, adds X% of Initiative to a random allied Healer. • When on the defensive in Clan Battles, casts X stacks of Law of Fatum on all allied Phaturishi.

Awakening

• Casts Back to Back on more allies. • Also casts Hidden state on allied Light Bosses, Healers and Ranged Damagers.

Cunning Sage
Cunning Sage
Special6 turns CD

• Deals three melee magic hits. • The first hit removes the ban on debuffs from the target and activates the Phaturishi Mark. • The second hit casts Lunacy for X turns: – The hero attacks and casts debuffs on the Hit List target from their squad. If there is no such target, a random ally is selected. – Damage dealt by the hero is increased by X%. – The hero doesn't perform support attacks and counterattacks. – Attacks against all enemies and attacks with extra targets are redirected to their squad. • The third hit deals additional damage equal to X% of Shanat's basic damage for every Law of Fatum stack on him (up to a maximum of X extra instances of damage).

Awakening

Open Up! lasts for more turns. • Ability cooldown is reduced.

Spirit of Trickery
Spirit of Trickery
PassiveNo CD

• Whenever an enemy uses a Special Ability that deals damage or casts debuffs, Shanat gains 1 stack of Law of Fatum: - X% to healing efficiency per stack, but not more than X%. - After an attacking ability has been used, all stacks are removed. They cannot be removed in any other way. - Healing beyond maximum HP casts an effect that increases the next critical damage by X%. After critical damage has been dealt, the effect is removed. It cannot be removed in any other way. • Shanat's critical damage chance is increased by X% for every Law of Fatum stack on him. • If Shanat has X or more Law of Fatum stacks, he will reset the cooldowns of all his Special Abilities at the beginning of the turn. • When Shanat deals critical damage, he casts Heal Block on the target for X turns.

Awakening

• Shanat's support attacks damage reduces the target's Initiative by X%.