Sekhmun
Skills
• Attacks one target. • Reduces the target's Initiative by X%
• Damage is increased by X%.
• Casts a Shield on all living Light allies equal to X% of their maximum HP. Every Canopic Jar increases Shield by X%. • Increases Initiative of the ally with the lowest current HP % by X%.
Removes all debuffs from the ally with the lowest HP.
• Performs a magical attack on all Dark heroes and Light enemies on the battlefield. Light enemies take 2 times less damage. • Heals himself for X% of the damage dealt. Excess healing will turn into a Shield.
Dispels buffs from all enemies.
• When targeted, Sekhmun has a X% chance per Light ally to ignore incoming damage, also he does NOT ignore effects. If all allies are attacked, the damage is not ignored. • He has a X% chance to redirect an attack aimed at another ally to himself, reducing its damage by X%. The chance is increased by % of HP this ally has lost, but cannot exceed X%. If all allies are targeted, Sekhmun redirects the attack against the ally with the lowest current HP %. • When Sekhmun dies, a Canopic Jar appears in his place. Sekhmun cannot be revived, he can only come back out of a Canopic Jar. • Reduces damage to all allies from Raid and Cradle of Chaos Bosses by X%.
Every time Sekhmun loses X% of HP, he casts X stacks of 50% damage reduction on himself.
Skills
• Attacks one target. • Reduces the target's Initiative by X%
• Damage is increased by X%.
• Casts a Shield on all living Light allies equal to X% of their maximum HP. Every Canopic Jar increases Shield by X%. • Increases Initiative of the ally with the lowest current HP % by X%.
Removes all debuffs from the ally with the lowest HP.
• Performs a magical attack on all Dark heroes and Light enemies on the battlefield. Light enemies take 2 times less damage. • Heals himself for X% of the damage dealt. Excess healing will turn into a Shield.
Dispels buffs from all enemies.
• When targeted, Sekhmun has a X% chance per Light ally to ignore incoming damage, also he does NOT ignore effects. If all allies are attacked, the damage is not ignored. • He has a X% chance to redirect an attack aimed at another ally to himself, reducing its damage by X%. The chance is increased by % of HP this ally has lost, but cannot exceed X%. If all allies are targeted, Sekhmun redirects the attack against the ally with the lowest current HP %. • When Sekhmun dies, a Canopic Jar appears in his place. Sekhmun cannot be revived, he can only come back out of a Canopic Jar. • Reduces damage to all allies from Raid and Cradle of Chaos Bosses by X%.
Every time Sekhmun loses X% of HP, he casts X stacks of 50% damage reduction on himself.