Sandhvar
Skills
• Performs a melee physical attack on one target. • Damage to enemy Defenders is increased by X%. • If all of Sandhvar's Special Ability cooldown timers are above zero, he casts Provocation on himself for X turns: enemies can only attack Sandhvar.
• Damage is increased by X% and ignores Shields.
• Casts Provocation on himself for X turns: enemies can only attack Sandhvar. • Grants Shields equal to X% of their maximum HP to all allied Phaturishi. • Casts Stunning Shield on all Light allies with Shields: when a hero's Shield is reduced to 0, the last enemy that hit or removed it skips X following turns. Ignores Fortitude when casting Skip Turn.
• Ability cooldown is reduced. • Increased Shield cast on allied Phaturishi.
• Performs a ranged physical attack on all enemies. • For every stack of Law of Fatum on Sandhvar, damage is increased by X%, to a maximum of X%. • When dealing critical damage with an ability, casts Weakness on the target for X turns: the hero cannot use abilities that deal damage, or perform counters or support attacks. If they have no other abilities, they skip a turn.
• Damage is increased by X%. • Casts an ability twice.
• Whenever an enemy uses a Special Ability that deals damage or casts debuffs, Sandhvar gains 1 stack of Law of Fatum: - X% to healing efficiency per stack, but not more than X%. - After using an attacking ability, all stacks dissolve. They cannot be removed in any other way. - Healing beyond max HP casts an effect that increases the next critical damage by X%. After dealing critical damage, the effect is used up. It cannot be removed in any other way. • At the beginning of the round, stuns a random enemy Defender: they cannot receive bonus Initiative for X turns. If Sandhvar has X or more Laws of Fatum, he also casts stun at the start of the turn. • While Sandhvar has Provocation: - Every attempt by an enemy to remove Provocation will be prevented with a X% chance per Light ally, stunning this enemy for X turns. - If an enemy targets another ally with their active ability, Sandhvar removes 1 random buff from this enemy and casts a debuff reducing damage by X% for X turns. • In Clan Battles, in Defense, other Light allies cannot be selected as targets of counters and support attacks.
• Reduces the Magic Fortitude of all enemies by a % equal to Sandhvar's own Magic Fortitude. • Increased chance to prevent removal of Provocation and stun enemies. • Further reduces enemy damage for attempting to attack another ally instead of Sandhvar when he has Provocation.
Skills
• Performs a melee physical attack on one target. • Damage to enemy Defenders is increased by X%. • If all of Sandhvar's Special Ability cooldown timers are above zero, he casts Provocation on himself for X turns: enemies can only attack Sandhvar.
• Damage is increased by X% and ignores Shields.
• Casts Provocation on himself for X turns: enemies can only attack Sandhvar. • Grants Shields equal to X% of their maximum HP to all allied Phaturishi. • Casts Stunning Shield on all Light allies with Shields: when a hero's Shield is reduced to 0, the last enemy that hit or removed it skips X following turns. Ignores Fortitude when casting Skip Turn.
• Ability cooldown is reduced. • Increased Shield cast on allied Phaturishi.
• Performs a ranged physical attack on all enemies. • For every stack of Law of Fatum on Sandhvar, damage is increased by X%, to a maximum of X%. • When dealing critical damage with an ability, casts Weakness on the target for X turns: the hero cannot use abilities that deal damage, or perform counters or support attacks. If they have no other abilities, they skip a turn.
• Damage is increased by X%. • Casts an ability twice.
• Whenever an enemy uses a Special Ability that deals damage or casts debuffs, Sandhvar gains 1 stack of Law of Fatum: - X% to healing efficiency per stack, but not more than X%. - After using an attacking ability, all stacks dissolve. They cannot be removed in any other way. - Healing beyond max HP casts an effect that increases the next critical damage by X%. After dealing critical damage, the effect is used up. It cannot be removed in any other way. • At the beginning of the round, stuns a random enemy Defender: they cannot receive bonus Initiative for X turns. If Sandhvar has X or more Laws of Fatum, he also casts stun at the start of the turn. • While Sandhvar has Provocation: - Every attempt by an enemy to remove Provocation will be prevented with a X% chance per Light ally, stunning this enemy for X turns. - If an enemy targets another ally with their active ability, Sandhvar removes 1 random buff from this enemy and casts a debuff reducing damage by X% for X turns. • In Clan Battles, in Defense, other Light allies cannot be selected as targets of counters and support attacks.
• Reduces the Magic Fortitude of all enemies by a % equal to Sandhvar's own Magic Fortitude. • Increased chance to prevent removal of Provocation and stun enemies. • Further reduces enemy damage for attempting to attack another ally instead of Sandhvar when he has Provocation.