Omphis
Skills
• Performs a magic attack on one target. • If an attack deals damage to a target with a Shield, the Shield is removed, and all enemies receive damage equal to X% of the attack.
Increases his Initiative by % of the Shield removed.
• Performs a magic attack on all enemies. Increases damage by X% for every ally's Canopic Jar. • Receives a shield equal to X% of maximum HP.
Heals himself for X% of the damage he dealt.
• Performs a magic attack on one target. • Spends X% of his maximum Shield power to deal additional damage equal to that amount. If the shield power is lower than X%, the entire shield is removed and turned into damage. • If the target dies, X% of spent shield HP is restored.
Ability cooldown is reduced to X turns.
• When an ally misses with an attack or the target dodges, Omphis deals damage equal to X% of his basic damage to that target. • When Omphis dies, a Canopic Jar appears in his place. Omphis cannot be revived, he can only come back out of a Canopic Jar. • When broken, every allied Canopic Jar has a X% chance to bring back the hero with X% HP. The effect can be triggered once per battle for each hero. • All allied heroes start the battle with X% Shields.
When Omphis kills an enemy, they cannot be revived.
• The damage of each allied hero is increased by the % of their current Shield from the maximum. Damage increase limit: X%.
• Damage to allies' Shields is reduced by X%.
• In
If there is an allied Canopic Jar on the field, damage to allies is reduced by X%. Every additional Canopic Jar reduces damage by another X%.
Skills
• Performs a magic attack on one target. • If an attack deals damage to a target with a Shield, the Shield is removed, and all enemies receive damage equal to X% of the attack.
Increases his Initiative by % of the Shield removed.
• Performs a magic attack on all enemies. Increases damage by X% for every ally's Canopic Jar. • Receives a shield equal to X% of maximum HP.
Heals himself for X% of the damage he dealt.
• Performs a magic attack on one target. • Spends X% of his maximum Shield power to deal additional damage equal to that amount. If the shield power is lower than X%, the entire shield is removed and turned into damage. • If the target dies, X% of spent shield HP is restored.
Ability cooldown is reduced to X turns.
• When an ally misses with an attack or the target dodges, Omphis deals damage equal to X% of his basic damage to that target. • When Omphis dies, a Canopic Jar appears in his place. Omphis cannot be revived, he can only come back out of a Canopic Jar. • When broken, every allied Canopic Jar has a X% chance to bring back the hero with X% HP. The effect can be triggered once per battle for each hero. • All allied heroes start the battle with X% Shields.
When Omphis kills an enemy, they cannot be revived.
• The damage of each allied hero is increased by the % of their current Shield from the maximum. Damage increase limit: X%.
• Damage to allies' Shields is reduced by X%.
• In
If there is an allied Canopic Jar on the field, damage to allies is reduced by X%. Every additional Canopic Jar reduces damage by another X%.