Norah
Brotherhood: Defense Orb Squad, Lost Allies
Skills
• Deals magic damage to one target. • Deals additional damage equal to the sum of the target's physical and magical defense increased by X and X times, respectively. Ignores Shields, Armor and Magic Resistance when dealing damage.
• Additional damage is increased.
• Deals magic damage to all enemies. • Casts X stacks of Frost Armor on allies. At the start of turn, the hero gains a Shield equal to X% of maximum HP for each Frost Armor stack. 1 stack is removed at the start of the turn (for all heroes except Norah) or when receiving damage (for all heroes) - such damage is reduced by X%. The number of Frost Armor stacks on a hero cannot exceed X. • As long as Witches and Light allies have at least 1 stack of Frost Armor, they will repel debuffs with Slowdown, Skip Turn and initiative reduction effects.
• Damage is increased by X%. • Casts more stacks of Frost Armor on allies. • Frost Armor limit is increased.
• Deals magic damage to one target. If the target is a Defender, the damage will be critical. • Casts the Ice Block debuff on the target for X turns. While under Ice Block, the target skips a turn and cannot dodge attacks or take any active actions. • If Light allies or Witches make a successful attack on a target under Ice Block, the debuff is removed and the target and its allies take damage equal to the sum of the target's physical and magical defense increased by X and X times, respectively.
• Damage is increased by X%. • Casts Ice Block on X additional random targets.
• Each time an enemy casts a buff that provides any kind of defense or reduces/limits damage to the target, Norah will cast X stacks of Shard of Eternal Ice on Witches and Light allies. Characters under this buff ignore Shields, Armor and Magic Resistance when dealing damage. Each successful attack removes one stack.
• Apart from Shard of Eternal Ice, casts X stacks of Frost Armor (X max).
Skills
• Deals magic damage to one target. • Deals additional damage equal to the sum of the target's physical and magical defense increased by X and X times, respectively. Ignores Shields, Armor and Magic Resistance when dealing damage.
• Additional damage is increased.
• Deals magic damage to all enemies. • Casts X stacks of Frost Armor on allies. At the start of turn, the hero gains a Shield equal to X% of maximum HP for each Frost Armor stack. 1 stack is removed at the start of the turn (for all heroes except Norah) or when receiving damage (for all heroes) - such damage is reduced by X%. The number of Frost Armor stacks on a hero cannot exceed X. • As long as Witches and Light allies have at least 1 stack of Frost Armor, they will repel debuffs with Slowdown, Skip Turn and initiative reduction effects.
• Damage is increased by X%. • Casts more stacks of Frost Armor on allies. • Frost Armor limit is increased.
• Deals magic damage to one target. If the target is a Defender, the damage will be critical. • Casts the Ice Block debuff on the target for X turns. While under Ice Block, the target skips a turn and cannot dodge attacks or take any active actions. • If Light allies or Witches make a successful attack on a target under Ice Block, the debuff is removed and the target and its allies take damage equal to the sum of the target's physical and magical defense increased by X and X times, respectively.
• Damage is increased by X%. • Casts Ice Block on X additional random targets.
• Each time an enemy casts a buff that provides any kind of defense or reduces/limits damage to the target, Norah will cast X stacks of Shard of Eternal Ice on Witches and Light allies. Characters under this buff ignore Shields, Armor and Magic Resistance when dealing damage. Each successful attack removes one stack.
• Apart from Shard of Eternal Ice, casts X stacks of Frost Armor (X max).