Mordred

Mordred

Renegades

Mordred

Mordred

RenegadesRogueDark
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Crimson Claws
Crimson Claws
BasicNo CD

• Deals 2 magic strikes in a row to one target. • Every strike has a X% chance per Dark ally to reduce the enemy's initiative by X%.

Pulling the Threads
Pulling the Threads
Special7 turns CD

• Hides all Dark allies (except Defenders) for X turns If they are already hidden from attacks, the effect will last 1 extra turn. • For each allied Renegade, removes X% of initiative from all enemies and transfers it to allied Renegades (random enemy to random ally). • Prevents the allied Crowley from being debuffed for X turns. • Removes a random debuff from a random ally for each Darkness Token on allies.

Distortion
Distortion
Special8 turns CD

• For each Darkness Token on Mordred, casts a Polymorph debuff on the target for 1 turn. This target turns into a Distorted, a Dark creature without class, faction or brotherhood. Stars, HP percentage, hero levels, equipment and abilities are inherited from the target. While they're transformed, the character's leadership and passive skills are deactivated. When transformed back, the target's HP percentage will be equal to the max HP of the Distorted. • If Polymorph is cast successfully, casts Shock and Awe debuff on X other target's allies for the same number of turns. While under the debuff, all target's defenses and damage are reduced by X%. The target has a 50% chance to miss a turn. • Removes all Darkness Tokens from Mordred.

Master of Illusion
Master of Illusion
PassiveNo CD

• At the start of his turn, Mordred gains 1 Darkness Token and stacks up to 5 of them. • Each Darkness Token increases Mordred's Evasion and Magic Evasion chance by X%. • Each time Mordred takes damage, he receives Stealth for X turns. When under the effect, the hero cannot be attacked if there are other targets available. If he already has Stealth, it lasts 1 more turn.

Shadow Manipulator
Shadow Manipulator
LeaderNo CD

• Mordred has a permanent Stealth buff. • All allies with Stealth deal X% more damage. • Whenever an allied Dark Defender is attacked, a random Dark ally with a Stealth effect will counterattack. • If the HP of an allied Dark Mage, Rogue, and/or Healer falls below X%, the allied Dark Protector immediately receives Provocation for X turns. If it's already active, it lasts 1 more turn. The effect provokes the enemies to only attack this hero. • Whenever an enemy casts Stealth or Provocation on itself (or gains it otherwise) or makes an allied Mordred only attack certain characters, another random enemy will lose the ability to hide from attacks for X turns.