Lucius
Skills
• Before every hit, it has a X% chance per allied Archon and Crimson Order member to remove 1 debuff from the caster. • Performs two melee physical strikes on the target.
There is a X% chance that another random ally will perform a support attack on the same target.
• For every allied Crimson Order member, casts X stacks of an effect that increases the damage of his next hit by X%. 1 stack is removed after the hit. • Performs a ranged physical attack on all enemies. • Casts Desertion on X random enemies: the target skips their next turn and transfers it to a random enemy. After the enemy's turn, the target restores Initiative to 100%. The effect dissolves after triggering. • Casts X stacks of an effect that increases the damage of the next hit by X% on all allied Archons. 1 stack is removed after the hit.
• Receives more stacks of damage increase. • Damage is increased by X%. • Casts Desertion on more enemies.
• Increases special ability cooldown of X random enemies by X turns. • Performs two melee physical strikes on all enemies. • Then performs a melee physical attack on the target with the lowest current HP. • After using the ability, its cooldown is reduced by 1 for every miss and dodge, to a minimum of X.
• Damage is increased by X%. • Increases special ability cooldown of more enemies.
• Every hit from Lucius will deal additional melee physical damage to the target, equal to X% of his basic damage. • Increases damage of allied Archons by X% and their HP by X%. • When an enemy performs a counter or support attack, they lose X buffs. Buff is removed before the attack. • Has a X% chance per allied Archon or Crimson Order member to ignore Initiative reduction effects.
• Additional damage is increased. • Removes more buff stacks from the enemy who performs a counter or support attack. • The chance of ignoring Initiative reduction is increased.
• If an allied Crimson Order member deals damage with a basic attack, it has a X% chance of casting Desertion on the target. • Allied Archons and Crimson Order members receive one level of Devotion to the Order the first time their HP goes below 75, 50 and X% of the maximum. At level 1, the ally receives X stacks of an effect reducing damage taken by 50%. 1 stack is spent each time damage is taken. At level 2, the ally receives irremovable Flame of Retribution: if this ally receives damage and their HP goes below X%, a random enemy receives damage equal to the amount of HP missing. This effect is removed after triggering. At level 3, the ally receives X% of Initiative and speeds up by X% for X turns. Also, allies at level 3 of Devotion reset at the beginning of a new wave (the effects persist until triggered) and can gain levels again.
• Increased chance to cast Desertion. • Receives more stacks of damage reduction at level 1 of Devotion to the Order. • The ally receives more Initiative at level 3.
Skills
• Before every hit, it has a X% chance per allied Archon and Crimson Order member to remove 1 debuff from the caster. • Performs two melee physical strikes on the target.
There is a X% chance that another random ally will perform a support attack on the same target.
• For every allied Crimson Order member, casts X stacks of an effect that increases the damage of his next hit by X%. 1 stack is removed after the hit. • Performs a ranged physical attack on all enemies. • Casts Desertion on X random enemies: the target skips their next turn and transfers it to a random enemy. After the enemy's turn, the target restores Initiative to 100%. The effect dissolves after triggering. • Casts X stacks of an effect that increases the damage of the next hit by X% on all allied Archons. 1 stack is removed after the hit.
• Receives more stacks of damage increase. • Damage is increased by X%. • Casts Desertion on more enemies.
• Increases special ability cooldown of X random enemies by X turns. • Performs two melee physical strikes on all enemies. • Then performs a melee physical attack on the target with the lowest current HP. • After using the ability, its cooldown is reduced by 1 for every miss and dodge, to a minimum of X.
• Damage is increased by X%. • Increases special ability cooldown of more enemies.
• Every hit from Lucius will deal additional melee physical damage to the target, equal to X% of his basic damage. • Increases damage of allied Archons by X% and their HP by X%. • When an enemy performs a counter or support attack, they lose X buffs. Buff is removed before the attack. • Has a X% chance per allied Archon or Crimson Order member to ignore Initiative reduction effects.
• Additional damage is increased. • Removes more buff stacks from the enemy who performs a counter or support attack. • The chance of ignoring Initiative reduction is increased.
• If an allied Crimson Order member deals damage with a basic attack, it has a X% chance of casting Desertion on the target. • Allied Archons and Crimson Order members receive one level of Devotion to the Order the first time their HP goes below 75, 50 and X% of the maximum. At level 1, the ally receives X stacks of an effect reducing damage taken by 50%. 1 stack is spent each time damage is taken. At level 2, the ally receives irremovable Flame of Retribution: if this ally receives damage and their HP goes below X%, a random enemy receives damage equal to the amount of HP missing. This effect is removed after triggering. At level 3, the ally receives X% of Initiative and speeds up by X% for X turns. Also, allies at level 3 of Devotion reset at the beginning of a new wave (the effects persist until triggered) and can gain levels again.
• Increased chance to cast Desertion. • Receives more stacks of damage reduction at level 1 of Devotion to the Order. • The ally receives more Initiative at level 3.