Jack Lerr
Skills
• Performs 2 ranged physical attacks on the target. • Has a X% chance per every Circus Performer to repeat this attack on another random enemy.
• Damage is increased by X%. • Has a X% chance per hit to cast Shock on targets for X turns: they cannot perform support attacks, and at the start of their turn have a 50% chance to skip it. If the enemy doesn't skip a turn, their damage is reduced by X% for 1 turn.
• Casts Great Power on all Dark allies for X turns: their damage ignores Shields, Physical Defense and Magic Resistance. • Jack's damage is increased by X% for X turns. If Jack is in the Spotlight, other allies also deal increased damage. • Jack and X other random Circus Performers can pick targets ignoring Hidden State and Provocation for X turns.
Has a chance equal to the critical damage chance to slow all enemies by X% for X turns.
• Performs 3 ranged physical attacks on all enemies. • Each hit deals additional damage to targets equal to the sum of their Physical Defense multiplied by X times, and Magic Defense multiplied by X times. • In Clan Battles, every attack hit deals X% more damage per buff on the target.
The damage of each hit is increased by X% if at least one allied Circus Performer is dead at the time of the attack.
• When an enemy uses an active ability with Jack as the target, he receives Spotlight before it is used: – Damage taken is reduced by X% + X% for every other allied Circus Performer. – Only one member of the squad can be in the Spotlight at any given time. This effect is removed when another hero receives it. – Cannot be blocked or absorbed when cast. – If Jack already has Spotlight, the effect won't refresh. • While Jack is in the Spotlight, his speed is increased by X%. • Damage to targets with X% or more HP is increased by X%. When dealing damage to all enemies, only damage to the selected target is increased. • At the start of a turn, if the cooldown of all of Jack's special abilities is over 0, or they are locked, all enemies get stunned for X turns: they cannot receive bonus Initiative.
Jack increases his Initiative by X% every time he misses or the target dodges his attack.
Skills
• Performs 2 ranged physical attacks on the target. • Has a X% chance per every Circus Performer to repeat this attack on another random enemy.
• Damage is increased by X%. • Has a X% chance per hit to cast Shock on targets for X turns: they cannot perform support attacks, and at the start of their turn have a 50% chance to skip it. If the enemy doesn't skip a turn, their damage is reduced by X% for 1 turn.
• Casts Great Power on all Dark allies for X turns: their damage ignores Shields, Physical Defense and Magic Resistance. • Jack's damage is increased by X% for X turns. If Jack is in the Spotlight, other allies also deal increased damage. • Jack and X other random Circus Performers can pick targets ignoring Hidden State and Provocation for X turns.
Has a chance equal to the critical damage chance to slow all enemies by X% for X turns.
• Performs 3 ranged physical attacks on all enemies. • Each hit deals additional damage to targets equal to the sum of their Physical Defense multiplied by X times, and Magic Defense multiplied by X times. • In Clan Battles, every attack hit deals X% more damage per buff on the target.
The damage of each hit is increased by X% if at least one allied Circus Performer is dead at the time of the attack.
• When an enemy uses an active ability with Jack as the target, he receives Spotlight before it is used: – Damage taken is reduced by X% + X% for every other allied Circus Performer. – Only one member of the squad can be in the Spotlight at any given time. This effect is removed when another hero receives it. – Cannot be blocked or absorbed when cast. – If Jack already has Spotlight, the effect won't refresh. • While Jack is in the Spotlight, his speed is increased by X%. • Damage to targets with X% or more HP is increased by X%. When dealing damage to all enemies, only damage to the selected target is increased. • At the start of a turn, if the cooldown of all of Jack's special abilities is over 0, or they are locked, all enemies get stunned for X turns: they cannot receive bonus Initiative.
Jack increases his Initiative by X% every time he misses or the target dodges his attack.