Inpus

Inpus

Guardians of Order

Inpus

Inpus

Guardians of OrderHealerLight
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Soul Brand
Soul Brand
BasicNo CD

• Performs a magic attack on one target. • Performs a magic attack on 1 random target. • With every target, damage is increased by X% for every DoT effect on the target. Damage increase limit: X%.

Death Call
Death Call
Special6 turns CD

• Performs 3 magic attacks on one target and X more random enemies. • If an enemy receives damage, all debuffs on Inpus are dispelled. • Heals the ally with the lowest HP for X% of their max HP per allied Canopic Jar. • Heals up to X random allies, distributing the total damage dealt by this ability as HP.

Awakening

Excess healing will turn into Shields for these allies.

Scales of Truth
Scales of Truth
Special6 turns CD

• Performs a magic attack on one target. • Damage decreases by X% per debuff on the target. Damage increases by X% per buff on the target (including permanent and passive effects). • If the target has less than X% of max HP left after damage is dealt, the target dies. This target cannot be revived.

Awakening

Damage is not decreased for debuffs on the target.

Death Guard
Death Guard
PassiveNo CD

• Inpus' attacks lower an enemy's maximum HP by X% of damage dealt. If the hero dies and is revived, the HP cap is restored. • If an allied Guardian kills an enemy, there is a X% chance to revive an ally from their Canopic Jar with X% HP. The first Banshee's death, or an enemy turning into a Cocoon or Canopic Jar is not considered a kill. • When Inpus dies from any effect or ability, a Canopic Jar appears in his place. Inpus cannot be revived, he can only come back out of a Canopic Jar. • When attacking an enemy with the Sacrificial Blood debuff, the ally will restore X% of their maximum HP per stack.

Awakening

At the end of every wave, all allied Guards rise from Canopic Jars with X% HP.