Inpus
Skills
• Performs a magic attack on one target. • Performs a magic attack on 1 random target. • With every target, damage is increased by X% for every DoT effect on the target. Damage increase limit: X%.
• Performs 3 magic attacks on one target and X more random enemies. • If an enemy receives damage, all debuffs on Inpus are dispelled. • Heals the ally with the lowest HP for X% of their max HP per allied Canopic Jar. • Heals up to X random allies, distributing the total damage dealt by this ability as HP.
Excess healing will turn into Shields for these allies.
• Performs a magic attack on one target. • Damage decreases by X% per debuff on the target. Damage increases by X% per buff on the target (including permanent and passive effects). • If the target has less than X% of max HP left after damage is dealt, the target dies. This target cannot be revived.
Damage is not decreased for debuffs on the target.
• Inpus' attacks lower an enemy's maximum HP by X% of damage dealt. If the hero dies and is revived, the HP cap is restored. • If an allied Guardian kills an enemy, there is a X% chance to revive an ally from their Canopic Jar with X% HP. The first Banshee's death, or an enemy turning into a Cocoon or Canopic Jar is not considered a kill. • When Inpus dies from any effect or ability, a Canopic Jar appears in his place. Inpus cannot be revived, he can only come back out of a Canopic Jar. • When attacking an enemy with the Sacrificial Blood debuff, the ally will restore X% of their maximum HP per stack.
At the end of every wave, all allied Guards rise from Canopic Jars with X% HP.
Skills
• Performs a magic attack on one target. • Performs a magic attack on 1 random target. • With every target, damage is increased by X% for every DoT effect on the target. Damage increase limit: X%.
• Performs 3 magic attacks on one target and X more random enemies. • If an enemy receives damage, all debuffs on Inpus are dispelled. • Heals the ally with the lowest HP for X% of their max HP per allied Canopic Jar. • Heals up to X random allies, distributing the total damage dealt by this ability as HP.
Excess healing will turn into Shields for these allies.
• Performs a magic attack on one target. • Damage decreases by X% per debuff on the target. Damage increases by X% per buff on the target (including permanent and passive effects). • If the target has less than X% of max HP left after damage is dealt, the target dies. This target cannot be revived.
Damage is not decreased for debuffs on the target.
• Inpus' attacks lower an enemy's maximum HP by X% of damage dealt. If the hero dies and is revived, the HP cap is restored. • If an allied Guardian kills an enemy, there is a X% chance to revive an ally from their Canopic Jar with X% HP. The first Banshee's death, or an enemy turning into a Cocoon or Canopic Jar is not considered a kill. • When Inpus dies from any effect or ability, a Canopic Jar appears in his place. Inpus cannot be revived, he can only come back out of a Canopic Jar. • When attacking an enemy with the Sacrificial Blood debuff, the ally will restore X% of their maximum HP per stack.
At the end of every wave, all allied Guards rise from Canopic Jars with X% HP.