Goul

Goul

Chaos Spawn

Goul

Goul

Chaos SpawnTankDark
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Stone Projectile
Stone Projectile
BasicNo CD

• Performs an attack on one target. • If Goul's Hunger is at maximum level, it deals additional damage equal to Goul's current HP to the target. • Has a X% chance to make the target skip X turns.

Awakening

• Damage is increased by X%. • Increased chance to cast Skip Turn.

Light Snack
Light Snack
Special7 turns CD

• Deals damage to all other allied heroes and restores HP equal to X% of the damage dealt. • After that, he casts X stacks of Damage Redirection on all other allied heroes, up to X maximum. X% of the damage taken by these allies is redirected and dealt to Goul. 1 stack is spent each time damage is taken. • Casts an effect that reduces damage taken by X% on the caster for X turns.

Awakening

• Reduces damage to allies and increases healing %. • Casts more stacks of Damage Redirection.

Tremors
Tremors
Special8 turns CD

• Deals 3 strikes to all enemies. • If Goul's Hunger is at maximum level, it deals additional damage equal to Goul's current HP to the selected target. • Casts an effect on the enemies that reduces their damage by X% for X turns. • In the Arena or Tournament, has a X% chance to cast Shock on enemies for X turns. The shocked target can't perform support attacks. At the start of the target's turn, they have a 50% chance of skipping it. If it doesn't happen, then the target's damage is reduced by X% for 1 turn.

Awakening

• Damage is increased by X%. • Debuffs ignore Fortitude when cast.

Eternal Hunger
Eternal Hunger
PassiveNo CD

• Goul starts the battle with Hunger at level X. Every level increases the speed by X%. When taking damage, Goul is healed by X% of that damage (decreases by X% with every level). Upon reaching level X of Hunger (max), Goul's Initiative is filled to 100%; he can select any enemy for the next attack and will be healed for the amount of damage dealt to the target. This attack ignores all effects that protect the target from dying. If the target dies after this attack, Hunger goes down to level 1. If the target does not die, Hunger is reduced by X levels. • Hunger grows by X levels every turn. • Damage received by Goul reduces Hunger by X levels, while damage received by an ally increases Hunger by X levels. • When an ally dies, Goul's Hunger goes to level X (max). • In the Arena and Tournament, Goul cannot die as long as his Hunger level is X or higher.

Awakening

If Goul's Hunger is at level X, his attacks cannot miss, or be dodged or defended against, and they ignore Shields and Armor.