Goblinusus The Great
Skills
• Deals damage to one target, which increases by X% per dead rat he has.
• Has a X% per dead rat he has to use this ability when taking damage, if it's ready for use, and the ability will go on cooldown afterwards. • All allies are guaranteed to dodge X next attacks.
• Other allies will counterattack X times, and an extra 1 time per dead rat Goblinusus has, against the enemy that makes the next attack on them. • With a X% chance per dead rat Goblinusus has all other allies deal guaranteed critical damage for X turns.
• Has a X% chance per dead rat he has to restore X% of his maximum HP per debuff at the start of his turn.
• Decreases damage taken by allies from enemy massive attacks by X% per Goblin in the party. • Increases the damage from rogues, ranged and melee damagers from the Goblins faction in the party by X%, and by half as much for other allies. • Increases the HP of tanks, mages and healers from the Goblins faction in the party by X%, and by half as much for other allies. • Gets a dead rat, which can't be thrown out or removed, at the start of every other Goblin ally's turn, and every rat received reduces fortitude by 1% until the end of the turn.
Skills
• Deals damage to one target, which increases by X% per dead rat he has.
• Has a X% per dead rat he has to use this ability when taking damage, if it's ready for use, and the ability will go on cooldown afterwards. • All allies are guaranteed to dodge X next attacks.
• Other allies will counterattack X times, and an extra 1 time per dead rat Goblinusus has, against the enemy that makes the next attack on them. • With a X% chance per dead rat Goblinusus has all other allies deal guaranteed critical damage for X turns.
• Has a X% chance per dead rat he has to restore X% of his maximum HP per debuff at the start of his turn.
• Decreases damage taken by allies from enemy massive attacks by X% per Goblin in the party. • Increases the damage from rogues, ranged and melee damagers from the Goblins faction in the party by X%, and by half as much for other allies. • Increases the HP of tanks, mages and healers from the Goblins faction in the party by X%, and by half as much for other allies. • Gets a dead rat, which can't be thrown out or removed, at the start of every other Goblin ally's turn, and every rat received reduces fortitude by 1% until the end of the turn.