Gerda
Skills
• Performs a magic attack on one target. • Damage is increased by X% for every effect on the target (except the ones from Passive Abilities). • Has a X% chance to deal additional damage equal to X% of her basic damage for every effect of Passive and Leader Abilities on the target.
• Damage is increased by X%. • Additional damage is increased.
• Performs a magic attack on all enemies. • When dealing critical damage, it casts Icy Promise on the target. The following effects successfully cast by this target are guaranteed to be absorbed by the allied Vanir. Icy Promise is removed after absorption. • The critical damage of this skill is increased by X% for every allied Vanir.
• Performs a magic attack on all enemies. • If the selected target is slowed, Ice Block is cast on it and X other random slowed enemies for X turns. While under Ice Block, the target skips a turn and cannot dodge attacks or take any active actions. If the Vanir make a successful attack on such a target, the debuff is removed, and the target and their allies receive damage equal to X% of the target's Armor (physical + magical). • Other allied Vanir receive a bonus equal to X absorbed effects. If Ulfren is in the squad, he attacks a random enemy.
• Damage is increased by X%. • Ice Block is also cast on targets with Daze, Shock, Blind, and other effects that reduce the dodge chance.
• At the start of the turn, magic damage is dealt to X random enemies, equal to X% of her basic damage per effect on the target.
• If Star'vald is in the squad, he starts the battle with
• Slowdown is also cast on enemies in Raids. • At the start of turn, it deals magic damage to all enemies.
Skills
• Performs a magic attack on one target. • Damage is increased by X% for every effect on the target (except the ones from Passive Abilities). • Has a X% chance to deal additional damage equal to X% of her basic damage for every effect of Passive and Leader Abilities on the target.
• Damage is increased by X%. • Additional damage is increased.
• Performs a magic attack on all enemies. • When dealing critical damage, it casts Icy Promise on the target. The following effects successfully cast by this target are guaranteed to be absorbed by the allied Vanir. Icy Promise is removed after absorption. • The critical damage of this skill is increased by X% for every allied Vanir.
• Performs a magic attack on all enemies. • If the selected target is slowed, Ice Block is cast on it and X other random slowed enemies for X turns. While under Ice Block, the target skips a turn and cannot dodge attacks or take any active actions. If the Vanir make a successful attack on such a target, the debuff is removed, and the target and their allies receive damage equal to X% of the target's Armor (physical + magical). • Other allied Vanir receive a bonus equal to X absorbed effects. If Ulfren is in the squad, he attacks a random enemy.
• Damage is increased by X%. • Ice Block is also cast on targets with Daze, Shock, Blind, and other effects that reduce the dodge chance.
• At the start of the turn, magic damage is dealt to X random enemies, equal to X% of her basic damage per effect on the target.
• If Star'vald is in the squad, he starts the battle with
• Slowdown is also cast on enemies in Raids. • At the start of turn, it deals magic damage to all enemies.