Furia
Skills
• Performs 5 ranged magic attacks on the target.
• Damage is increased by X%. • Furia casts 1 stack of Potential on herself every time she misses or the target dodges.
• Performs 2 ranged magic attacks on all enemies. • Every hit has a X% chance per Dark ally to cast X charges of Static on enemies: At the start of the turn, deals damage to the target and 2 random enemies equal to X% of Furia's basic damage. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn. • Casts X charges of Potential on herself: at the start of her turn, Furia deals ranged magic damage equal to X% of her basic damage to all enemies. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn.
• Increased chance to cast Static. • More Static charges are applied, and they deal more damage.
• Performs 5 ranged magic attacks on all enemies with Static. • If no enemy has Static, performs 1 ranged magic attack on all enemies and casts X charges of Static on them: At the start of the turn, deals damage to the target and 2 random enemies equal to X% of Furia's basic damage. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn. • For every enemy killed by this ability, 1 ranged magic attack is performed on 2 random enemies and 1 Static charge is cast on them.
• Ability cooldown is reduced. • Static charges deal more damage.
• When dealing critical damage, Furia has a X% chance to gain 1 charge of Potential. • Potential cast by Furia deals X% more damage to targets with a Shield. • When an enemy attempts to cast a DoT effect on an allied Chaos Spawn, the effect is blocked and 1 Static charge is applied to the target instead. • When another Dark ally deals physical damage to an enemy with Static, the target receives X more charges of Static. • In the Arena and the Tournament, damage dealt by Furia ignores damage reduction effects (except those from Medallions).
• An enemy that dies with Static charges or from their damage cannot be revived.
Skills
• Performs 5 ranged magic attacks on the target.
• Damage is increased by X%. • Furia casts 1 stack of Potential on herself every time she misses or the target dodges.
• Performs 2 ranged magic attacks on all enemies. • Every hit has a X% chance per Dark ally to cast X charges of Static on enemies: At the start of the turn, deals damage to the target and 2 random enemies equal to X% of Furia's basic damage. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn. • Casts X charges of Potential on herself: at the start of her turn, Furia deals ranged magic damage equal to X% of her basic damage to all enemies. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn.
• Increased chance to cast Static. • More Static charges are applied, and they deal more damage.
• Performs 5 ranged magic attacks on all enemies with Static. • If no enemy has Static, performs 1 ranged magic attack on all enemies and casts X charges of Static on them: At the start of the turn, deals damage to the target and 2 random enemies equal to X% of Furia's basic damage. When more than X charges accumulate, they explode, dealing damage per charge. 1 charge is removed every turn. • For every enemy killed by this ability, 1 ranged magic attack is performed on 2 random enemies and 1 Static charge is cast on them.
• Ability cooldown is reduced. • Static charges deal more damage.
• When dealing critical damage, Furia has a X% chance to gain 1 charge of Potential. • Potential cast by Furia deals X% more damage to targets with a Shield. • When an enemy attempts to cast a DoT effect on an allied Chaos Spawn, the effect is blocked and 1 Static charge is applied to the target instead. • When another Dark ally deals physical damage to an enemy with Static, the target receives X more charges of Static. • In the Arena and the Tournament, damage dealt by Furia ignores damage reduction effects (except those from Medallions).
• An enemy that dies with Static charges or from their damage cannot be revived.