Drakonir
Brotherhood: Warriors of Light
Skills
• Deals 2 strikes in a row on one target.
• Damage is increased by X%. • Has a X% chance per allied Dragonkin to ignore the target's Armor.
• Reduces incoming damage by X% for X turns for all allies from the Dragonkin faction. • Reduces incoming critical damage from the next X critical attacks by X% for all Light allies.
• If at least one enemy has the Mark of Dragonkin, Drakonir removes all such marks from enemies and casts X stacks of the Open Up! debuff on all enemies: damage to target is always critical and increases by X%.
• Damages all enemies. • Decreases the speed of all enemies by X% for X turns. • Ability's damage increases by X% per ally from the Dragonkin faction.
• Ability cooldown is reduced. • Damage is increased by X%. • The speed of enemies is further reduced. • The damage bonus for each ally from the Dragonkin faction is increased.
• When Drakonir's HP drops below X%, he'll receive a buff: when taking killing damage, he won't die and will instead regain X% of his maximum HP. • Drakonir gets extra buffs if there are allies from the Dragonkin faction in the party: Rogar—Drakonir's fortitude increases by X%. Katar—Drakonir's base stats increase by X%. Volnnah—Drakonir will never miss. Dexxa—every attack by Drakonir will cause an "Acid" DoT effect, that causes X% of Dexxa's damage for 1 turn. Firar—Drakonir's "Dragon Cyclone" ability casts a Caster class mark on the target. Kharannah—Drakonir's "Dragon Emblem" ability removes all marks from all allies.
• If all squad members are Dragonkin, then as long as at least one ally is alive Drakonir's HP cannot go below 1.
• Increases armor and magic resistance for allies from the Dragonkin faction by X%. Other Light allies receive half the bonus. • Increases the maximum HP of allies from the Dragonkin faction by X%. Other Light allies receive half the bonus.
• Damage to Dragonkin allies is reduced by X%, damage to Rogar is reduced by X%.
Skills
• Deals 2 strikes in a row on one target.
• Damage is increased by X%. • Has a X% chance per allied Dragonkin to ignore the target's Armor.
• Reduces incoming damage by X% for X turns for all allies from the Dragonkin faction. • Reduces incoming critical damage from the next X critical attacks by X% for all Light allies.
• If at least one enemy has the Mark of Dragonkin, Drakonir removes all such marks from enemies and casts X stacks of the Open Up! debuff on all enemies: damage to target is always critical and increases by X%.
• Damages all enemies. • Decreases the speed of all enemies by X% for X turns. • Ability's damage increases by X% per ally from the Dragonkin faction.
• Ability cooldown is reduced. • Damage is increased by X%. • The speed of enemies is further reduced. • The damage bonus for each ally from the Dragonkin faction is increased.
• When Drakonir's HP drops below X%, he'll receive a buff: when taking killing damage, he won't die and will instead regain X% of his maximum HP. • Drakonir gets extra buffs if there are allies from the Dragonkin faction in the party: Rogar—Drakonir's fortitude increases by X%. Katar—Drakonir's base stats increase by X%. Volnnah—Drakonir will never miss. Dexxa—every attack by Drakonir will cause an "Acid" DoT effect, that causes X% of Dexxa's damage for 1 turn. Firar—Drakonir's "Dragon Cyclone" ability casts a Caster class mark on the target. Kharannah—Drakonir's "Dragon Emblem" ability removes all marks from all allies.
• If all squad members are Dragonkin, then as long as at least one ally is alive Drakonir's HP cannot go below 1.
• Increases armor and magic resistance for allies from the Dragonkin faction by X%. Other Light allies receive half the bonus. • Increases the maximum HP of allies from the Dragonkin faction by X%. Other Light allies receive half the bonus.
• Damage to Dragonkin allies is reduced by X%, damage to Rogar is reduced by X%.