Diana
Brotherhood: Defense Orb Squad, Lost Allies
Skills
• Deals magic damage to one target. • If the target casts a Slowdown debuff, Diana swaps it for Skip Turn for 1 turn. • If the target has the Healing Decreased debuff, Diana swaps it for another effect for X turn|# turns. • Casting new debuffs ignores Fortitude and Magic Fortitude checks. If the swap fails, the previous debuffs remain.
• Damage is increased by X%. • DoT effect damage and duration are increased. • If the target has Heal Block, it is swapped for another effect the same way as Healing Decreased.
• Casts X stacks of the Charged Shield buff on all Witches and Light allies. If the target takes damage to the Shield, it reflects X% of that damage to the attacker. The Charged Shield ignores DoT effects.
• Casts a Shield on allied Witches and Light allies equal to X% of their maximum HP. • Damage reflected on the enemy with Charged Shield is increased.
• Casts X buffs on Diana, reducing the damage taken by 50%. • Casts the Mockery debuff on all enemies, forcing them to attack Diana only for X turns. • All allied Witches and Light allies get a Shield equal to X% of their maximum health. Dark Allies get half the Shield.
• Casts more damage reduction buffs. • Casts a stronger Shield.
• If an enemy deals damage to all allies, Diana absorbs X% of the damage dealt to other allies and reduces it by X% (including damage to herself). • If an enemy deals critical damage to another Witch or Light ally with this attack, Diana has a X% chance to cast Mockery on that enemy for X turns. • If an enemy with Mockery deals damage to all allies, Diana's other random special ability cooldown is reduced by 1. • In Clan Battles, if Diana is on the Defense, then all Defense Orb squad members receive X% Shields at the start of the battle. • In Clan Battles, if Diana is on the Defense, her speed increases by X%.
• Diana absorbs and reduces more damage.
• Damage to Shields of the Defense Orb squad is reduced by X%. • If a Defense Orb squad member takes damage from an attack that targets all allies, that ally gets a Shield equal to X% of their maximum HP afterward. • Enemies with Mockery take X% more damage. • In Clan Battles, damage of all other Defense Orb squad allies is increased by X%.
• Defense Orb allies and Light allies increase their Initiative by X% when receiving, casting or increasing Shields. • Damage to Shields of the Defense Orb allies is reduced. • The Shield received after an attack against all allies is increased. • Increased damage to enemies with Mockery.
Skills
• Deals magic damage to one target. • If the target casts a Slowdown debuff, Diana swaps it for Skip Turn for 1 turn. • If the target has the Healing Decreased debuff, Diana swaps it for another effect for X turn|# turns. • Casting new debuffs ignores Fortitude and Magic Fortitude checks. If the swap fails, the previous debuffs remain.
• Damage is increased by X%. • DoT effect damage and duration are increased. • If the target has Heal Block, it is swapped for another effect the same way as Healing Decreased.
• Casts X stacks of the Charged Shield buff on all Witches and Light allies. If the target takes damage to the Shield, it reflects X% of that damage to the attacker. The Charged Shield ignores DoT effects.
• Casts a Shield on allied Witches and Light allies equal to X% of their maximum HP. • Damage reflected on the enemy with Charged Shield is increased.
• Casts X buffs on Diana, reducing the damage taken by 50%. • Casts the Mockery debuff on all enemies, forcing them to attack Diana only for X turns. • All allied Witches and Light allies get a Shield equal to X% of their maximum health. Dark Allies get half the Shield.
• Casts more damage reduction buffs. • Casts a stronger Shield.
• If an enemy deals damage to all allies, Diana absorbs X% of the damage dealt to other allies and reduces it by X% (including damage to herself). • If an enemy deals critical damage to another Witch or Light ally with this attack, Diana has a X% chance to cast Mockery on that enemy for X turns. • If an enemy with Mockery deals damage to all allies, Diana's other random special ability cooldown is reduced by 1. • In Clan Battles, if Diana is on the Defense, then all Defense Orb squad members receive X% Shields at the start of the battle. • In Clan Battles, if Diana is on the Defense, her speed increases by X%.
• Diana absorbs and reduces more damage.
• Damage to Shields of the Defense Orb squad is reduced by X%. • If a Defense Orb squad member takes damage from an attack that targets all allies, that ally gets a Shield equal to X% of their maximum HP afterward. • Enemies with Mockery take X% more damage. • In Clan Battles, damage of all other Defense Orb squad allies is increased by X%.
• Defense Orb allies and Light allies increase their Initiative by X% when receiving, casting or increasing Shields. • Damage to Shields of the Defense Orb allies is reduced. • The Shield received after an attack against all allies is increased. • Increased damage to enemies with Mockery.