Devourer

Devourer

Demons

Devourer

Devourer

DemonsMelee DamagerDark
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Ramming
Ramming
BasicNo CD

• Performs a melee physical attack on one target. • If the target has Skip Turn or a DoT effect, the attack ignores Fortitude and cannot be dodged. • Casts Slowdown on the target: reduces speed by X% for X turns.

Awakening

• Damage is increased by X%. • The attack ignores Fortitude and dodging ability for any debuff.

Bloodbath
Bloodbath
Special6 turns CD

• Deals damage to all other allies equal to X% of his basic attack. Allied Renegades and Demons take half of that damage. • Performs two melee physical attacks on all enemies. Every successful hit removes 1 Debuff Ban from the target. • Damage per hit is increased by X% of damage taken by Demons and Renegades from the Devourer, and by X% of damage taken by other allies. • The chance of dealing critical damage with an ability is increased by X%.

Awakening

• Damage is increased by X%. • Critical damage is increased by X% per ally wounded by an ability.

Roar of Rage
Roar of Rage
Special8 turns CD

• Performs a melee physical attack on all enemies. • Targets with Slowdown, Skip Turn, or any DoT effect on them lose X% of Initiative. • Casts Skip Turn, on the targets for X turns.

Awakening

• Damage is increased by X%. • If Corvus or Abaddon are Leaders, then the ability attack is guaranteed to be critical.

Abyssal Beast
Abyssal Beast
PassiveNo CD

• The Devourer's Initiative cannot be reduced, and his cooldowns cannot be increased. • The Devourer blocks any buffs or debuffs cast on him: - for every buff blocked he restores X% HP - for every debuff blocked his Initiative increases by X%. • The critical damage chance of any attack is increased by X% for every Darkness or Dragon Token on allies.

Awakening

• When allied Corvus or Abaddon takes damage from an enemy attack, that enemy receives Mockery: the target will only attack the Devourer for X turns. • Each time the Devourer takes damage from an attack, he has a X% chance per allied Demon or Renegade to reduce the cooldown of a random ability by X.