Daimyo
Skills
Damages one target. Has a X% chance per High Elf and Demon in the party to increase the duration of the DOT effect placed on the target by 1 turn.
Damages one target. Converts X random buffs on the target into the same number of DOT effects for X turns.
Damages all enemies and puts a DOT effect on the targets for 1 turn. In the place of every killed ally, a random Demon is summoned, either Infernus, Eraser or Abyss Hound - which will disappear in X turns. While the demon is on the battlefield, the character whose place he took cannot be resurrected. The summoned Demon deals X% more damage and has X% more HP. The level, rarity and equipment level of the summoned Demon are identical to the summoner's; the Demon's ability levels are equal to the level of the summon ability. If the Daimyo is killed, so are all the Demons he summoned.
Critical hits performed by allies also reduce the fortitude of the target by 100% and this effect cannot be blocked by fortitude; the effect lasts until the next time a debuff is cast on the target. High Elves and Demons in the party get X% added to their maximum HP and other allies get half as much. High Elves and Demons in the party get an extra X% to their chance of making a critical hit.
Skills
Damages one target. Has a X% chance per High Elf and Demon in the party to increase the duration of the DOT effect placed on the target by 1 turn.
Damages one target. Converts X random buffs on the target into the same number of DOT effects for X turns.
Damages all enemies and puts a DOT effect on the targets for 1 turn. In the place of every killed ally, a random Demon is summoned, either Infernus, Eraser or Abyss Hound - which will disappear in X turns. While the demon is on the battlefield, the character whose place he took cannot be resurrected. The summoned Demon deals X% more damage and has X% more HP. The level, rarity and equipment level of the summoned Demon are identical to the summoner's; the Demon's ability levels are equal to the level of the summon ability. If the Daimyo is killed, so are all the Demons he summoned.
Critical hits performed by allies also reduce the fortitude of the target by 100% and this effect cannot be blocked by fortitude; the effect lasts until the next time a debuff is cast on the target. High Elves and Demons in the party get X% added to their maximum HP and other allies get half as much. High Elves and Demons in the party get an extra X% to their chance of making a critical hit.