Captain John
Brotherhood: Healers of Darkness
Skills
• Casts Hit List on the target. The target on the Hit List becomes vulnerable to enemy skills, regardless of restrictions. Hit List ignores fortitude when cast. Removed upon target death or transfer to another target. If a target on the Hit List dies, this skill enters a cooldown for X turns. • Deals damage to one target. • The chance to deal critical damage with this ability is increased by the target's missing HP %. Skill's critical damage increased by X%.
• Damage is increased by X%. • If the target is already on the Hit List before the ability is used, then the damage is guaranteed to be critical.
• Deals damage to one target. • Heals himself for X% of the damage dealt and heals all other allies for X% of the damage dealt. • If the target is on the Hit List, it casts X stacks of Bloody Offering on the caster. At the start of his turn, the Captain restores X% of his max HP for each Offering, after which the effects are removed. If John's HP is restored to 100% and there is an extra % of healing left, it is divided among all his surviving allies, healing them. Bloody Offering limit: X.
• Damage is increased by X%. • Restores more HP to self and other allies based on damage dealt.
• Deals damage to one target. • Casts X stacks of Bloody Offering on the caster. • If at the time of the attack the target is on the Hit List and has X% HP or less, then Captain John kills this target with no chance of resurrection.
• Damage is increased by X%. • If the ability kills a target on the Hit List, a random allied Rogue or Assassin will be revived with X% HP. • Raised HP threshold for killing a target on the Hit List with a ban on revival.
• When taking any damage (including DoT effects), the Captain heals his allies for X% of the damage received. If the Captain dies, his allies recover X% of their max HP. • When an allied Rogue or Assassin receives any damage (including DoT effects), the Captain casts X stacks of Bloody Offering on himself. • If the Captain kills an enemy, he heals all allies for X% of their max HP. • If the Captain is supposed to die, but has a Bloody Offering on himself, he will restore HP instead, according to the Offering conditions. Only triggers once every X turns.
• Heals allies more effectively when taking damage. • Restores more HP for every Bloody Offering. • When dealing critical damage, Captain John gains X stacks of Bloody Offering. He restores a % of his HP for every stack at the start of the turn, after which the stacks are removed. If the Captain's HP is restored to 100% and there is an extra % remaining, it is divided among all his surviving allies, healing them. • Can restore HP more often with Offering, to avoid dying. • In the Cradle of Chaos and Raids, allied Assassins and Rogues have a X% higher chance of physical and magic dodge.
Skills
• Casts Hit List on the target. The target on the Hit List becomes vulnerable to enemy skills, regardless of restrictions. Hit List ignores fortitude when cast. Removed upon target death or transfer to another target. If a target on the Hit List dies, this skill enters a cooldown for X turns. • Deals damage to one target. • The chance to deal critical damage with this ability is increased by the target's missing HP %. Skill's critical damage increased by X%.
• Damage is increased by X%. • If the target is already on the Hit List before the ability is used, then the damage is guaranteed to be critical.
• Deals damage to one target. • Heals himself for X% of the damage dealt and heals all other allies for X% of the damage dealt. • If the target is on the Hit List, it casts X stacks of Bloody Offering on the caster. At the start of his turn, the Captain restores X% of his max HP for each Offering, after which the effects are removed. If John's HP is restored to 100% and there is an extra % of healing left, it is divided among all his surviving allies, healing them. Bloody Offering limit: X.
• Damage is increased by X%. • Restores more HP to self and other allies based on damage dealt.
• Deals damage to one target. • Casts X stacks of Bloody Offering on the caster. • If at the time of the attack the target is on the Hit List and has X% HP or less, then Captain John kills this target with no chance of resurrection.
• Damage is increased by X%. • If the ability kills a target on the Hit List, a random allied Rogue or Assassin will be revived with X% HP. • Raised HP threshold for killing a target on the Hit List with a ban on revival.
• When taking any damage (including DoT effects), the Captain heals his allies for X% of the damage received. If the Captain dies, his allies recover X% of their max HP. • When an allied Rogue or Assassin receives any damage (including DoT effects), the Captain casts X stacks of Bloody Offering on himself. • If the Captain kills an enemy, he heals all allies for X% of their max HP. • If the Captain is supposed to die, but has a Bloody Offering on himself, he will restore HP instead, according to the Offering conditions. Only triggers once every X turns.
• Heals allies more effectively when taking damage. • Restores more HP for every Bloody Offering. • When dealing critical damage, Captain John gains X stacks of Bloody Offering. He restores a % of his HP for every stack at the start of the turn, after which the stacks are removed. If the Captain's HP is restored to 100% and there is an extra % remaining, it is divided among all his surviving allies, healing them. • Can restore HP more often with Offering, to avoid dying. • In the Cradle of Chaos and Raids, allied Assassins and Rogues have a X% higher chance of physical and magic dodge.