Capfei

Capfei

Cloud Wanderers

Capfei

Capfei

Cloud WanderersCasterLight
HP
DMG
SPD
C. RATE
P. DEF
C. DMG
M. DEF

Skills

Mischief Managed
Mischief Managed
BasicNo CD

• Performs a magic attack on one target. • Has a X% chance to increase the cooldown of the target's random ability by X.

Awakening

• Has a X% chance to reduce the cooldown of his own random ability by X.

First Steps
First Steps
Special8 turns CD

• Stops enemies from casting buffs on themselves for X turns. • Casts the Flow buff on the Leader: at the end of the turn, the hero's Initiative fills up by X%. If there is no surviving Leader in the squad, Flow is cast on a random ally. Flow dissolves after triggering. • Speeds up all allies by X% for X turns.

Awakening

• The Flow state fills up a higher % of Initiative. • Allies speed up even more.

Emergency
Emergency
Special8 turns CD

Flying skill • Performs a magic attack on all enemies. • Damage is increased by X% per unique buff on allies (excluding Passive ability effects). • Has a X% chance per allied Wanderer to reset the Flying skill timer of another random ally.

Awakening

• Damage is increased by X%. • Increased chance to reset an ally's Flying skill timer.

Young Mage
Young Mage
PassiveNo CD

• At the start of the round, it adds X% Initiative to a random enemy, as well as to allied Bliss. If Bliss is not on the squad, he gives Initiative to himself. • The enemy who receives an Initiative bonus is also slowed down by X% for X turns. Slowdown cannot be removed before it ends. • Every time another ally uses a Flying skill, Capfei dispels X random buffs on every enemy.

Awakening

• Adds more Initiative to a random enemy and allied Bliss at the start of the round. • Removes more buffs from the target.

Right-Hand Man
Right-Hand Man
PassiveNo CD

• At the start of their turn, the Leader receives a Shield equal to X% of their maximum HP per debuff on themselves (excluding Passive ability effects).

Awakening

When the Leader attacks a single target, it ignores damage reduction effects.