Bright
Skills
• Performs 2 ranged magic attacks on the target. • Casts X Healer's Runes on herself: damage to Bright (except DoT debuffs) or removing a Rune deals X% of Bright's basic damage to the enemy per Rune. For every ally healed, Bright gains 1 Rune. The Rune dissolves after triggering.
• Restores X% of her HP. • Healer's Rune deals more damage.
• Extends the duration of buffs on allies by 1 turn or adds 1 stack. • Casts Regeneration on all allies for X turns: at the start of the target's turn, restores X% of their HP. • Increases Light allies' Fortitude by X% for X turns. • Speeds up herself and allied Light Druids by X% for X turns.
• Removes the maximum-HP-reduction debuff from Light allies. • Regeneration restores more HP. • Fortitude increase lasts longer. • Speeds up herself and allied Light Druids even more.
• Heals all allies for X% of Bright's maximum HP. Repeats the healing as many times as there are dead allies in the squad. • For every instance of excess healing, casts X Healer's Runes on herself: damage to Bright (except DoT debuffs) or removing a Rune deals X% of Bright's basic damage to the enemy per Rune. For every ally healed, Bright gains 1 Rune. The Rune dissolves after triggering. • Revives X Light allies with X% of HP and makes them Hidden for X turns. • If the ability does not revive anyone, casts Immortality on herself: the next time she is supposed to die, she restores X% of her HP instead.
• Heals allies more efficiently. • Deals more damage per Healer's Rune. • Light allies are revived with more HP.
• Light allies gain X% of excess healing as a Shield. • When an allied Light Witch or Light Druid dies, increases Initiative of all allies by X%. • When another allied Light Witch or Light Druid loses their Shield, they gain Immortality: the next time they are supposed to die, they restore X% of their HP instead. If an ally has Immortality, they cannot receive it again.
• Before dying, Bright uses her Renaissance ability regardless of its cooldown stage. • Immortality restores more HP.
Skills
• Performs 2 ranged magic attacks on the target. • Casts X Healer's Runes on herself: damage to Bright (except DoT debuffs) or removing a Rune deals X% of Bright's basic damage to the enemy per Rune. For every ally healed, Bright gains 1 Rune. The Rune dissolves after triggering.
• Restores X% of her HP. • Healer's Rune deals more damage.
• Extends the duration of buffs on allies by 1 turn or adds 1 stack. • Casts Regeneration on all allies for X turns: at the start of the target's turn, restores X% of their HP. • Increases Light allies' Fortitude by X% for X turns. • Speeds up herself and allied Light Druids by X% for X turns.
• Removes the maximum-HP-reduction debuff from Light allies. • Regeneration restores more HP. • Fortitude increase lasts longer. • Speeds up herself and allied Light Druids even more.
• Heals all allies for X% of Bright's maximum HP. Repeats the healing as many times as there are dead allies in the squad. • For every instance of excess healing, casts X Healer's Runes on herself: damage to Bright (except DoT debuffs) or removing a Rune deals X% of Bright's basic damage to the enemy per Rune. For every ally healed, Bright gains 1 Rune. The Rune dissolves after triggering. • Revives X Light allies with X% of HP and makes them Hidden for X turns. • If the ability does not revive anyone, casts Immortality on herself: the next time she is supposed to die, she restores X% of her HP instead.
• Heals allies more efficiently. • Deals more damage per Healer's Rune. • Light allies are revived with more HP.
• Light allies gain X% of excess healing as a Shield. • When an allied Light Witch or Light Druid dies, increases Initiative of all allies by X%. • When another allied Light Witch or Light Druid loses their Shield, they gain Immortality: the next time they are supposed to die, they restore X% of their HP instead. If an ally has Immortality, they cannot receive it again.
• Before dying, Bright uses her Renaissance ability regardless of its cooldown stage. • Immortality restores more HP.