Belladonna
Brotherhood: Defense Orb Squad
Skills
• Damages one target • Has a X% chance to cast a debuff on that target that slows their ability to heal by X% for [Efficiency|# turns].
• Damage is increased by X%. • Casts Heal Block instead of Healing Decreased.
• Heals allied Defense Orb Squad heroes, Witches and Dark Heroes by X% of their max HP. Other allies will be healed by half that amount. • Casts X buffs increasing the dodge rate of allied Defense Orb Squad heroes, Witches and Dark Heroes by 100%. Each recast refreshes the number of buffs to X. Each dodge removes 1 buff.
• Dispels all debuffs on X random Defense Orb members or allied Witches.
• Casts X "heal over time" buffs on living allies. At the start of their turn, these allies will regain 5% of their max HP per buff. Each turn removes 1 buff. • Revives a random ally. Defense Orb Heroes, Witches and Dark Characters are revived with X% of their max HP, and other allies with half that amount. • Casts a buff on a revived ally that doesn't allow their HP to drop below 1 for X turns or until they take X hits.
• More HP restored with Heal over Time. • Allies are revived with more HP. • Increases the Shield cast by the Mark.
• Each time an enemy heals, they lose X random buffs. • Each time an enemy is resurrected, all allied Witches get a Shield worth X% of their max HP. Other allies get a Shield worth half that amount. • The effectiveness of Belladonna's healing increases by X% per allied Witch.
• The ally with the lowest HP restores more of it with this effect. • Belladonna's maximum HP is increased by X%.
Skills
• Damages one target • Has a X% chance to cast a debuff on that target that slows their ability to heal by X% for [Efficiency|# turns].
• Damage is increased by X%. • Casts Heal Block instead of Healing Decreased.
• Heals allied Defense Orb Squad heroes, Witches and Dark Heroes by X% of their max HP. Other allies will be healed by half that amount. • Casts X buffs increasing the dodge rate of allied Defense Orb Squad heroes, Witches and Dark Heroes by 100%. Each recast refreshes the number of buffs to X. Each dodge removes 1 buff.
• Dispels all debuffs on X random Defense Orb members or allied Witches.
• Casts X "heal over time" buffs on living allies. At the start of their turn, these allies will regain 5% of their max HP per buff. Each turn removes 1 buff. • Revives a random ally. Defense Orb Heroes, Witches and Dark Characters are revived with X% of their max HP, and other allies with half that amount. • Casts a buff on a revived ally that doesn't allow their HP to drop below 1 for X turns or until they take X hits.
• More HP restored with Heal over Time. • Allies are revived with more HP. • Increases the Shield cast by the Mark.
• Each time an enemy heals, they lose X random buffs. • Each time an enemy is resurrected, all allied Witches get a Shield worth X% of their max HP. Other allies get a Shield worth half that amount. • The effectiveness of Belladonna's healing increases by X% per allied Witch.
• The ally with the lowest HP restores more of it with this effect. • Belladonna's maximum HP is increased by X%.