BeeBee
Skills
• Performs a melee physical attack on one target. This attack cannot miss and cannot be dodged (including in counterattacks and support attacks). • Casts X stacks of Counterattack on itself: when BeeBee takes damage or is damaged by Shields in an attack, she performs a basic attack in response. Every such counterattack removes 1 stack.
• Damage is increased by X%. • Casts a Shield equal to X% of the damage dealt (including in counterattacks and support attacks) on the ally with the lowest HP.
• Deals two physical strikes on all enemies in a melee attack. • Every strike casts Debt on every enemy for X turns: damage to the hero is increased by X%. When this effect ends or is removed, the target gets Blind for X turns: the target's accuracy is reduced to 0. • Increases the number of all debuffs on enemies by X effects. • Casts True Word on all allied Light Druids: effects cast by the hero cannot be blocked or absorbed. True Word dissolves after triggering.
• Ability cooldown is reduced. • Increases still further the number of debuffs on targets.
• Casts Bonds of Death on the target and another random enemy, binding the two heroes together. – If successfully cast on one hero, the second part of the casting ignores any bans and restrictions, except for the Vanirs' Absorption. – If one hero takes damage, the "bound" hero takes X% of that damage. If the attack is against all enemies, both targets take additional damage. – You cannot cast Bonds on more than 2 enemy heroes. Bonds can be re-cast and expire upon the hero's death. • Deals three physical strikes on the target in a melee attack. • For every successful strike casts X stacks of DoT on the target: at the start of the turn, damage is cast on the hero equal to X% of BeeBee's basic damage. 1 stack is removed every turn.
• Has a X% chance for every other Light ally to perform an attack with this ability on a "bound" hero. • The "bound" hero takes more damage. • The DoT effect deals more damage.
• At the start of every turn increases its speed by X% until the end of the battle by up to X%. • If an enemy's current HP is higher than BeeBee's current HP, she can select that enemy as the target of attacks, bypassing Provocation, Mockery and Hidden. Damage to such targets is increased by X% for every allied Light Druid and Light Witch. In attacks on all enemies, damage is increased only to the selected target. • When BeeBee deals critical damage with a counterattack or support attack, she increases the number of all DoT stacks on the target by X stacks. • Increases by X% the Magical and Physical dodging of other allied Light Druids with HP lower than X%.
• Critical damage from BeeBee's counterattacks and support attacks increases the number of all debuffs, not just DoT effects. • Damage to targets whose current HP is lower than BeeBee's current HP is increased still further.
Skills
• Performs a melee physical attack on one target. This attack cannot miss and cannot be dodged (including in counterattacks and support attacks). • Casts X stacks of Counterattack on itself: when BeeBee takes damage or is damaged by Shields in an attack, she performs a basic attack in response. Every such counterattack removes 1 stack.
• Damage is increased by X%. • Casts a Shield equal to X% of the damage dealt (including in counterattacks and support attacks) on the ally with the lowest HP.
• Deals two physical strikes on all enemies in a melee attack. • Every strike casts Debt on every enemy for X turns: damage to the hero is increased by X%. When this effect ends or is removed, the target gets Blind for X turns: the target's accuracy is reduced to 0. • Increases the number of all debuffs on enemies by X effects. • Casts True Word on all allied Light Druids: effects cast by the hero cannot be blocked or absorbed. True Word dissolves after triggering.
• Ability cooldown is reduced. • Increases still further the number of debuffs on targets.
• Casts Bonds of Death on the target and another random enemy, binding the two heroes together. – If successfully cast on one hero, the second part of the casting ignores any bans and restrictions, except for the Vanirs' Absorption. – If one hero takes damage, the "bound" hero takes X% of that damage. If the attack is against all enemies, both targets take additional damage. – You cannot cast Bonds on more than 2 enemy heroes. Bonds can be re-cast and expire upon the hero's death. • Deals three physical strikes on the target in a melee attack. • For every successful strike casts X stacks of DoT on the target: at the start of the turn, damage is cast on the hero equal to X% of BeeBee's basic damage. 1 stack is removed every turn.
• Has a X% chance for every other Light ally to perform an attack with this ability on a "bound" hero. • The "bound" hero takes more damage. • The DoT effect deals more damage.
• At the start of every turn increases its speed by X% until the end of the battle by up to X%. • If an enemy's current HP is higher than BeeBee's current HP, she can select that enemy as the target of attacks, bypassing Provocation, Mockery and Hidden. Damage to such targets is increased by X% for every allied Light Druid and Light Witch. In attacks on all enemies, damage is increased only to the selected target. • When BeeBee deals critical damage with a counterattack or support attack, she increases the number of all DoT stacks on the target by X stacks. • Increases by X% the Magical and Physical dodging of other allied Light Druids with HP lower than X%.
• Critical damage from BeeBee's counterattacks and support attacks increases the number of all debuffs, not just DoT effects. • Damage to targets whose current HP is lower than BeeBee's current HP is increased still further.