Azariel
Brotherhood: Healers of Darkness
Skills
A staff strike that heals Azariel for X% of the damage dealt.
• Damage is increased by X%. • Restores more HP.
Attacks and curses the target, reducing their fortitude by X% for X turns and healing allies by X% of the damage dealt with a X% chance to get another turn. Attacking a cursed enemy heals the attacker by X% of damage dealt. Healing from the ability and its curse is boosted by X% for each DoT effect on the target.
• Damage is increased by X%. • This attack ignores Shields. It cannot miss or be dodged. • Restores more HP to allies.
Loses X% HP, but heals all allies by X%. The X allies|# allies with the lowest HP will be healed by X% for X turns every time Azariel deals damage. Azariel's HP cannot drop below 1 from using the ability and one more turn, or until she takes [DamageFactor|#hit|# hits]. Has a X% chance to get another turn.
• Ability cooldown is reduced. • Loses less HP % when healing allies. Restores more HP to allies.
If an ally takes lethal damage, they don’t die, and their HP doesn’t decrease below 1 HP for X turns, or until they take [Special|#hit|# hits]. The ability can’t be triggered more than once per X turns|# turns and doesn’t affect Azariel. She restores X% of her maximum HP for each time an enemy is healed.
• If Azariel receives lethal damage, she does not die like other allies. • The Escape Death effect will trigger X times before going into recharge.
Skills
A staff strike that heals Azariel for X% of the damage dealt.
• Damage is increased by X%. • Restores more HP.
Attacks and curses the target, reducing their fortitude by X% for X turns and healing allies by X% of the damage dealt with a X% chance to get another turn. Attacking a cursed enemy heals the attacker by X% of damage dealt. Healing from the ability and its curse is boosted by X% for each DoT effect on the target.
• Damage is increased by X%. • This attack ignores Shields. It cannot miss or be dodged. • Restores more HP to allies.
Loses X% HP, but heals all allies by X%. The X allies|# allies with the lowest HP will be healed by X% for X turns every time Azariel deals damage. Azariel's HP cannot drop below 1 from using the ability and one more turn, or until she takes [DamageFactor|#hit|# hits]. Has a X% chance to get another turn.
• Ability cooldown is reduced. • Loses less HP % when healing allies. Restores more HP to allies.
If an ally takes lethal damage, they don’t die, and their HP doesn’t decrease below 1 HP for X turns, or until they take [Special|#hit|# hits]. The ability can’t be triggered more than once per X turns|# turns and doesn’t affect Azariel. She restores X% of her maximum HP for each time an enemy is healed.
• If Azariel receives lethal damage, she does not die like other allies. • The Escape Death effect will trigger X times before going into recharge.